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* The training dojo scene from ''[[The Matrix]]'':
{{quote|'''Morpheus:''' What are you waiting for? You're faster than this. Don't think you are, KNOW you are.}}
* Different variants in [[Disney Animated Canon]] film ''[[Pocahontas]]'' and Disney Animated Non-canon film ''Pocahontas 2.'' The point of Grandmother Tree's teachings in [[Pocahontas]] (put quite succintly in "Colors of the Wind") was for Pocahontas to get and stay in touch with nature; this is done to [[Anvilicious]] extent. Its direct-to-video sequel has, shortly before Pocahontas goes to Europe, Grandmother Tree asking her to get into and stay in touch with her heart--thatheart—that is, her human nature--andnature—and then disappears.
** "Listening to her heart" somehow manages to cross the difficult language barrier for everyone, something which [[The Nostalgia Chick]] is incredibly confused by.
* Something similar is used by Ramirez to train Connor MacLeod in the film ''[[Highlander]]'', although he's trying to teach him how to feel immortal. As well as a little [[Wax On, Wax Off]] too.
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* ''[[The X-Files]]''. Mulder says this while giving Scully a [[Hands-On Approach]] to baseball. Of course, as he was delivering an Aesop about how you play baseball to forget about all your troubles it was a [[Justified Trope]].
* A contestant who made it into the top 24 on the tenth season of ''[[American Idol]]'' was given the advice that her performances were not emotional enough and was told not to think so much. '''''Feel'''''. Certain other contestants in past seasons have been told a similar spin on this.
* ''[[Firefly]]'' When the crew invades a skyplex to rescue [[The Captain]], secondary defence of the ship relies on [[Preacher Man|a shepherd]], [[The Medic|a doctor]], [[Wrench Wench|a mechanic]] and a [[Mind Rape|mentally traumatised]] [[Waif Fu|young girl]]. At the time, Book is the only with ''known'' combat training. Although Simon does try hard to help, Book ends up having to advise him that he's [[Don't Think, Feel|thinking too much]] and should just go with the shot. In the end, it doesn't help. Simon still can't hit the broad side of a barn. {{spoiler|His sister, on the other hand... [[Psychic Powers|does feel it]].}}
* "Don't think it, feel it." is the motto of Gekijyuken founder Brusa Li in ''[[Jyuken Sentai Gekiranger]]''.
* ''[[The Colbert Report]]'' uses this as its central theme, lampooning the way some conservative pundits and politicians take positions based on what they ''feel'' is true rather than what the facts say. This is the meaning of the neologism "truthiness." Colbert frequently says that he thinks with his gut because there are more nerve endings in the gut than in the brain. He doesn't know if that's true, but it ''feels'' true.
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== [[Tabletop Games]] ==
* In the ''[[Planescape]]'' campaign, the entire faction of the Transcendent Order, also know as the Ciphers, follow this principle in everything. They're consequently called the 'Ciphers' because it's impossible to figure out their rationale -- theyrationale—they don't have one since they act on impulse. In-game, this means the player of a Cipher character doesn't get to go "no, wait..." after they've announced what they're going to do, no matter how stupid, silly and/or suicidal the declared action is. As with all things, [[Rule of Funny|it's up to the DM if they want to enforce it.]]
* In ''[[Magic: The Gathering]]'', Red and Green magic is this trope, gameplay wise. Red's is known for being passionate and emotional so it's primary strategy is to finish the game as quickly as possible, but have trouble surviving midgame. Green is about being one with nature so uses cards that revere nature and/or are gargantuan beasts of nature. A sharp contrast is Blue and White magic, who "thinks" (takes its time) about how to dominate the game. Black magic users can go either way since that branch of magic encourages people to be selfish, and do whatever they want to.
** For an individual example the [http://magiccards.info/arb/en/104.html Vedalken Heretic] is from a world that's disdainful of instinct and pretty much anything associated with organic life, yet she has this epiphany when encountering a world that's filled with natural life.
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== [[Video Games]] ==
* In ''[[Soul Nomad and The World Eaters]]'', Gig uses a speech of this type to get Revya to tap into his power -- ofpower—of course, he's not trying to train the protagonist but to goad Revya to accept his [[Deal with the Devil]], in which case it's doubly important for him that you don't think too much over it.
* One of Chie's victory quotes in ''[[Persona 4]]''. Given her interest in kung-fu flicks, she's likely quoting ''[[Enter the Dragon]]''.
* Since he's essentially [[Bruce Lee]] with the serial numbers filed off, Fei Long has a take on this in ''[[Street Fighter]] IV'' -- "Don't contemplate...perceive."
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'''Ninja:''' Before you feel, you must...
'''AVGN:''' [[Overly Long Gag|I've had enough!]] }}
** [[Don't Think, Feel]] was apparently the idea they had for the way how to shoot that scene, since the outtakes show the Ninka pretty much making up stuff as he went along.
{{quote|'''AVGN:''' (fails) Fuck!
'''Ninja:''' Before you fuck, you must use proper protection. }}
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* Acting used to be about the rote memorisation of gestures - there are books from the Victorian era demonstrating the correct way to hold your hand to your head to express grief, melancholy, and so on. [[wikipedia:Stanislavski|Constantin Stanislavski]] was the man responsible for tearing down the melodramatic traditions of the theater of his time, encouraging his actors to empathise with the characters they were playing by recalling similar emotions from their own lives and actually feeling them on stage, rather than just imitating them; Lee Strasberg, the father of [[Method Acting]], drew inspiration from the Stanislavski System. In a slight reversal, Stanislavski backed off from the "Don't Think, Feel" position later in life, mostly because recalling intense emotions night after night took a heavy toll on his actors and (reportedly) reduced a fair few of them to near nervous wrecks. It's also worth noting that getting ''really'' involved in the emotions you're playing as an actor can sometimes cause you to forget the words you're meant to be saying - as anyone who's been reduced to [[Angrish]] in the middle of an argument can testify.
** This is very true. There's a reason all the great method actors eventually ended up neurotic messes, and emotional burnout has been the kiss of death to an otherwise potentially successful budding acting career. When you're so stuck in character you literally cannot get out of it and have a panic attack as a result, serious shit is wrong.
** The moodiness and excessive identification with the character is more a mark of an American school of thought on Method acting, rather than being a true expression of its general principles. In reality, the [[Don't Think, Feel]] aspect of his method really was more about generating the character's behavior by examining their motivations, their goals, and then doing what people would naturally do under such circumstances, rather than a forced series of conventional gestures. An example in his first book on the method has his expy (The lessons are presented in story form) basically having a girl do a scene where she's looking for a valuable watch. In her first take, she does a bunch of melodramatic gesturing. In the next, he advises her to work out what the sensible actions of somebody looking for a watch would be, and chain those together to create her actions. In the first example, she's simply doing conscious imitations of emotional behavior. In the second, she's doing what the character would be doing, and expressing the feelings of the character through that.
* This can even apply to your lines, when acting. After repeating the same dialogue over and over, the words start to become pure instinct, allowing you to focus on honing the tones and emotions behind them.
* Typing. If you want to have any typing speed, you don't think about where to put each finger; it's all muscle memory. You think about what you want to type and your fingers move around without you giving them any direct orders. If you want to remember what it was like before you learned how to type, try using a completely different layout like Dvorak. Suddenly, you're back at step 1. Your typing speed drops enormously until you start building up muscle memory with the new layout. Typing this becomes an hour-long ordeal of 'where the heck is that key' instead of a quick five-minute typing session.
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