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== Live Action TV ==
* ''[[Kamen Rider]]'' flirted with this for a few years. The Heisei Riders are often [[Swiss Army Hero|Swiss Army Heroes]]es with [[Multiform Balance]], but [[Kamen Rider Decade]] could [[Power Copying]] and take on ''any'' of their forms, plus his own [[Super Mode]]. After him, ''[[Kamen Rider Double]]'' could mix-and-match his powers, two slots by three options each, for nine forms plus some [[Super Mode|Super Modes]]s. Then ''[[Kamen Rider OOO]]'' had ''three'' slots by ''five'' options each for '''125''' forms, before his own [[Super Mode]] and additional promotional powersets. Thankfully, ''[[Kamen Rider Fourze]]'' dialed this back by giving him a large ''arsenal'' but not anything combinable.
 
 
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** And then there is alchemy. Each ingredient has from 2 to 4 (mostly 4) possible effects, you can combine 2-4 of them for a potion (the potion will have any effect shared by 2 or more ingredients) which brings a huge amount of possibilities, only negated in Morrowind by being only able to use potions on yourself. Upped in Oblivion where you can create "poisons" and apply them to weapon.
** Morrowind allowed for literal exponential potential. Try making a potion of improve alchemy, then another, then 3492348 more, buying the 1G ingredients, and occasionally selling a 394389G potion. Then make an enchanting potion, and give yourself a suit of armor that gives you virtually unlimited of every stat, renders you totally invisible, etc. Then enjoy he ending cutscene when you teleport to the final boss and one shot him.
* ''[[Eternal Darkness]]'': To a lesser extent, as it uses a similar system -- combination -- butsystem—combination—but has fewer runes.
* The ''[[Freedom Force]]'' games offer highly customizable powers, but it doesn't reach the level of frustration described here: A single character generally only has half dozen at most.
* In ''[[Final Fantasy Tactics]]'', you'll end up unlocking 19 jobs.
** In ''[[Final Fantasy Tactics A2]]'', there are '''56''' jobs with hundreds of abilities spread across seven races, though some are basically just one races' slightly different version of the same job (Paladin and Defender, Soldier and Warrior, etc.)
** Blue Mages in ''[[Final Fantasy XI]]''. They can learn ''105'' spells, more than any other job, yet they can only use 20 at a time at the level cap. Bards have 68 songs, but can use them all. In fact, most of the mage jobs have a large spell list.
* ''[[Guild Wars]]'' suffers a bit from this, as there's the same types of spell -- basicspell—basic poison remove, basic status recovery, etc. -- in each expansion pack. The expansion packs were also stand alone games though, so they had to make sure someone who just picked up one of the expansions and it alone still had access to some of the basic effects.
* An interesting variant of this, which doesn't deal with magic at all, is ''[[Jagged Alliance]] 2''. There is an overwhelming amount of different items and weapons which can be extremely useful in different situations, but it is largely impossible to carry everything you might need. Your window of opportunity for using some of these items is rather narrow as well, so a lot of items get ignored, even grenades at times, simply to avoid massive micromanagement. This becomes even more difficult with mods like ''JA2 v1.13'' which add several hundred items to the game. The solution (as in real life) is to have specialists who carry specific items, but then they can't carry other items and may end up being useless in most situations.
* ''[[Lost Magic]]'': Where to ''start''? The game gives you up to eighteen runes, which you can also combine, either in twos only or also in threes. This gives you a potential '''5832''' spells, out of which '''400''' are in the game, and the bosses and you can do ''everything''. Terrain change, buff, debuff, shooting, summoning, nuking, tanking, capturing, walls, traps, [[Standard Status Effects]], Roulette, etc..
* ''[[Magicka]]'': Essentially the main point of the game. You are given 8 different elements and can combine them up to five times to create different spells. You also choose how the power is released -- castingreleased—casting on yourself, your weapon, the area around you, an arc in front of you, or in a blast in front of you. You get all of these by the end of the tutorial, and without mana, the only limitation is that combining certain elements (lightning and water, for example) tends to blow up in your face and how fast you can cast the spell before dying.
* ''[[Maple Story]]'' went from four starting classes to ''ten'', and the first five of the ten classes has at least two [[Prestige Class|independent branches]] as it develops.
** The current selection consists of: Ice/Lightning Wizard, Fire/Poison Wizard, Cleric, Fighter, Page, Spearman, Assassin, Bandit, Dual Blade, Hunter, Crossbowman, Gunslinger, Brawler, Thunder Breaker, Wind Breaker, Blaze Wizard, Dawn Warrior, Night Walker, Aran, Evan, Wild Hunter, and Battle Mage, with a total of 22 classes. But that's only with one advancement. If you were to count different advancements, there are well over 100.
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* ''[[Pokémon]]''. You have nearly ''[[Loads and Loads of Characters|seven hundred]]'' choices for your Mons, and nearly all of them have about a dozen or two potential attacks for their move list. And that's just from leveling up; include the attacks that can be gained from TMs and breeding and things get crazy.
* ''[[Radiant Historia]]''. Scrolling trough them every turn or so can get annoying sometimes.
* ''[[Scribblenauts]]'' is like this to an extent. You have literally anything in the game's dictionary at your disposal, up to the limit on the number of objects imposed by your object bar. The ''player'' is the one who figures out new ways of doing stuff--thestuff—the first time you try shooting your space shuttle or your mech with your shrink ray opens up a whole world of new solutions.
** A surprisingly large percentage of the game's vocabulary consists of functionally identical chemicals, though.
** The sequel plans to add ''adjectives'' to the already incredibly complicated equation.
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