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Global Airship: Difference between revisions

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Mode of transport late in the game that allows you to travel to nearly any location on the [[World Map]] fairly quickly. This is almost always [[Zeppelins from Another World|something that flies]]. Often, [[Schizo-Tech|it's far beyond]] the [[Technology Levels]] of the rest of the world, having been created by the resident [[Mad Scientist]], or taken from an [[Lost Technology|ancient civilization]].
 
This is usually awarded after you've visited every part of the map in the course of the plot except one, where you will face the final [[Boss Battle]]. It allows the player to quickly access unfinished [[Sidequest|sidequestssidequest]]s while avoiding the tedium of [[Random Encounters]] and the maze-like terrain of the [[World Map]]. Airship acquisition may also [[Opening the Sandbox|open up]] [[Take Your Time|many hours]] worth of sidequests.
 
May fall under [[Cool Airship]].
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== Hack and Slash ==
* You start with a [[Global Airship]] in ''[[Drakengard]]'' (you have ''a dragon'', after all), but due to [[Convenient Questing]] it paradoxically doesn't matter if you can go everywhere.
 
== Miscellaneous Games ==
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* Not a ship so much, but ''[[Borderlands]]'' allows you access to the "Fast Travel Network" moderately late in the game, after you "fix" it. You can only use it to visit places you've already been (and DLC, presumably to prevent "I BOUGHT IT AND IT DOESN'T WORK" complaints), and there's a bit of [[Fridge Horror]] when you realize that, since it uses the New-U stations to teleport you around, it's really just killing you in one place and recreating you in another.
* ''[[Chrono Trigger]]'' has the Epoch ([[Hello, Insert Name Here|which may be called something else]]), which not only can fly you to any part of the map, but can allow you to travel to any of the game's preset time periods.
** It doesn't really get to be a [[Global Airship]] until Dalton modifies it, adding wings. Until then it's just a time machine that's rooted in place: but it's still known as the "Wings of Time" because it can fly across time but not space.
* The car from ''[[Fallout 2]]'' allows you to cross the map quickly, but it still leaves you vulnerable to [[Random Encounters]] and terrain.
* Exception: ''[[Breath of Fire III]]'' ditches the standard Global Airship of the series for a series of teleporters throughout the land. It cuts down on travel time, but not by much...
** The first ''[[Breath of Fire I]]'' had Nina's giant bird transformation instead of an airship.
** ''[[Breath of Fire II]]'' had Nina's sister in giant bird form, or a small floating continent.
* Common in the [[Tales (series)]]. ''[[Tales of Phantasia]]'' and ''[[Tales of Symphonia]]'' had the Rheiards, and ''[[Tales of the Abyss]]'' had the Albiore. In both cases, they are important parts of the storyline and are acquired around the third of the way, far before you reach [[The Very Definitely Final Dungeon]] -- although—although in the Albiore's case, it had to be powered up through late-game [[Sidequest|Side Quests]] before it was truly able to go everywhere.
** ''[[Tales of Vesperia]]'' also had this, with a normal sea-going ship hooked up to a flying whale.
* ''[[Secret of Mana]]'' had a cannon-based travel agency in the early parts, but later the heroes acquired a flying white dragon as their Global Airship. The sequel, ''[[Seiken Densetsu 3]]'', included ships, a limited cannon-travel system, and a giant sea-turtle before procuring the use of the flying white dragon which appeared in ''Secret of Mana''.
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** ''[[Dragon Quest VII]]'' has a ship you get early on in the game to explore the world (and which is upgraded late in the game), which is sufficient to get almost anywhere. For the remaining 1% of the world, you eventually get a flying rock that will take you there.
** ''[[Dragon Quest IX]]'' starts with the ship, but later in the game you get to fly {{spoiler|the [[Cool Train|Starflight Express]]}}.
* ''[[Lufia 2 Rise of the Sinistrals]]'' had first a boat, then a ''submarine'' -- which—which, while slower and underwater, did fulfill many of the same functions as an airship, namely the ability to avoid encounters and access the next areas of the game. Eventually, of course, the sub got another upgrade and was an airship as well.
* The Gummi Ship in ''[[Kingdom Hearts]]'' starts off needing to go through a rail-shooter sequence everytime you move a space on the world map. You later get a part that lets you skip this in spaces you've already visited. The second game makes this instantly available, but also makes the Gummi sequences much more fun to play.
** ''[[Kingdom Hearts: Birth By Sleep]]'' has the protagonists transforming their Keyblades into their transport (Although it's not an actual, ship, per se). Gameplay-wise, it functions similarly to ''II'''s.
* In ''[[Blue Dragon]]'', when Zola rejoins the party shortly after you defeat the Rockwind Wolf Ghost, she arrives in a [[Global Airship|Mechat]] that you can then use to go anywhere you want.
* ''[[Golden Sun|Golden Sun: The Lost Age]]'' gives you a ship at about the one-third point, but it's a normal sea vessel, and you still have to deal with random encounters (just mermen and scallops). It's not until about two-thirds through the game that you get an airship, which is essentially the same ship you've been using with wings arbitrarily attached. You now get the option to choose to sail or fly, but while flying gets rid of random encounters, it also drains your [[Mana Meter]] constantly.
** Even with the wings on the ship, travel across the world takes a long time. However, in the last segment of the game, travel becomes much easier with the [[Warp Whistle|Teleport Psynergy]]; conveniently, when using it to travel to a town, the ship ends up docked at the nearest beach outside said town.
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* ''[[Arc the Lad]]'' has an airship in every game.
** In the fourth game, you can call your airship for fire support during battles.
* The ''[[Wild Arms]]'' games (the first three, at least) usually have some form of airship or flying mechanical dragon that serves the function of a [[Global Airship]]. The second game also had a flying castle at one point.
** The first game just gave you a biplane, which fit the theme of the series much better than flying dragons.
* ''[[Sailor Moon]]: Another Story'' has the Ark in Chapter 5, however due to the incredibly linear nature of the game, you can't really use it for anything besides advancing the plot (being in the past, there isn't really anything interesting at the places you went to in the previous chapters.)
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** Doesn't apply to the past world, however.
** In the first [[Baten Kaitos]], you are given Diadem's best ship for transportation. However, you can't leave the [[Floating Continent|continent that you are on]] once you land on it until you finish your business there, and even then you are only allowed to wrap up your questing in that continent at your leisure, as the game automatically directs your travelling towards the next continent once you do choose to leave. However, after doing a short puzzle, later the game plays this trope straight by giving you {{spoiler|The White Dragon}} to use as you see fit.
*** And it should be noted that in both games, transportation is limited to between the [[Floating Continent|Floating Continents]]s, and since there are no [[Attack of the 50-Foot Whatever|giant flying menaces]] anywhere in the sky between the continents, the use of your [[Global Airship]] is indeed limited to doing every [[Sidequest]] there is once you have it, and accessing [[The Very Definitely Final Dungeon]].
* Common in the ''[[Phantasy Star]]'' series.
** In ''[[Phantasy Star III]]'', your [[Transforming Mecha|cyborg party member Wren]] becomes this when you find the right parts. You also need this to {{spoiler|access [[The Very Definitely Final Dungeon]].}}
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