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Hollywood Web Cam: Difference between revisions

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{{trope}}
[[File:amyfarrahfowler_6379amyfarrahfowler 6379.jpg|frame|[[The Big Bang Theory|Amy Farrah Fowler]] offers a [[Spock Speak|succinct demonstration of the fundamental concept]].]]
 
Webcams and [[Video Phone|Video Phones]]s are amazing communication tools. More than just hearing a familiar voice, you can see the face of the person you're talking to, see the sparkle in their eyes, view their reaction to your [[Incredibly Lame Pun]]. It's almost like being in the same room with the person on the other end.
 
In Hollywood, a webcam really ''is'' like being in the same room with the other person.
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* Higher resolution images are common in television advertisements with a "screen images simulated" tag.
** Notable aversion: the E-Trade commercials with the "trading baby" employ a lower-quality webcam image, probably to reinforce the idea that it ''is'' a webcam image.
* ''[[Star Trek: The Next Generation]]'' and later series justifies this trope as [[Applied Phlebotinum|a characteristic of the video monitors]] -- namely—namely, that they can display three-dimensional information.
* Averted in the first regular episode of ''[[Babylon 5]]'' where a character on a screen yells that he likes to see who he's talking to when Sinclair starts pacing around the room. Played straight throughout the rest of the show where no one ever complains again when a character turns their back to or walks away from a communications screen.
* Averted in ''[[Mystery Science Theater 3000]]'', of all places. When Joel/Mike and The Mads communicate, they are conveniently addressing the actual camera. It helps that Cambot, who's handling things on the SoL, is mobile.
 
== [[Video Games]] ==
* Common in ''[[The Old Republic]]'' with the various sorts of hand-held holocommunicators. A common situation is to have the player walk up to an NPC and that person to call another on holo. The third party is projected from a device in the NPC's hand and usually starts talking to him/her -- buther—but will inevitably ''turn around'' to talk to the player.
 
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