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Instant Allegiance Artifact: Difference between revisions

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{{trope}}
An [['''Instant Allegiance Artifact]]''' is, in short, an artifact that will change the alignment of a character. This could be with voluntary use of the artifact or be used by someone else to change alignment.
 
A variation is that the artifact does nothing at all, but the subject ''[[Placebotinum Effect|thinks]]'' [[Magic Feather|it]] [[MacGuffin|does]], and behaves accordingly.
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* In the [[Sword of Truth]] series, the Confessors were basically walking, talking versions of this. They have the power, through touch, to instantly turn anyone into a servant of the confessor. However, there's a restraint to this power: it has to recharge, and it only can do this to whoever the confessor is touching, so when the [[Big Bad]] starts hunting confessors, he sends out Quads, groups of four well trained killers, so that the confessor can change one of them, the other three can kill the changed one, then the survivors kill the confessor afterward. It's a highly effective method, as long as they can catch the confessor alone.
** Before the [[Big Bad]] made the scene, confessors were used to obtain confessions from suspected criminals, since after a single touch, the victim would tell the truth, the whole truth, and nothing but the truth on command. However, since a confessor's touch is essentially permanent, they would only use it on people who's guilt was almost completely certain, in order to confirm their guilt before execution. Unfortunately, the person who SEEMS to be the guilty party isn't always so, so not every person whom the confessors touched was guilty.
* A rather odd example is the Horn of Valere, which summons the spirits of heroes bound to the [[The Wheel of Time|Wheel of Time]] -- who—who will then fight for whoever blew the Horn, regardless of their allegiance and moral alignment.
* The Caps in [[The Tripods]].
* In ''[[Helm]]'', this is one of the uses of the imprinters.
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** Almost this, the Helm of Opposite Alignment from will flip the [[Character Alignment]] of any who wear it to its diametric opposite. It doesn't switch allegiances immediately, but it can potentially unmake any paladin who wears one or tear an adventuring group apart... though that might be debatable, considering [[Sociopathic Hero|the ethical standards]] of some D&D players.
*** In earlier editions the change took place immediately.
*** In [[Dark Sun]] this little trinket led to the founding of the Veiled Alliance -- aAlliance—a [[The Dragon|high-ranked templar]] got subverted and used his penchant of weaving conspiracies for a good cause (''Water and ashes'' short story by Allen Varney).
** ''[[Forgotten Realms]]'' has the Crown of Horns, enchanted by Myrkul, former god of death, to turn the wearer's alignment to [[Neutral Evil]]. The first Crown came to control a high-ranked divine minion and was promptly crushed by another servant of the goddess it crossed. If it wasn't bad enough, the Crown v.2 contains what's left of Myrkul, and the wearer is stuck with it not until some priest manages to get close enough to cast "remove curse", but until the dead god chooses another puppet. While gradually transforming into an undead. That will turn to dust once Myrkul decides to leave.
** The god Cyric created a magical book that would convince everyone of his omnipotence and perfection. When he read the book himself, he became completely delusional.
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