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Ocean Punk: Difference between revisions

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{{trope}}
Also could be called [[Pirate Punk]], though the setting may not even have so much as a single pirate in it in many cases. Life in a [[Single Biome Planet|mostly watery world]] (or a mostly watery part of the world where the rest isn't of much matter) with distant islands connected by trade routes, ships sailing back and forth, and of course, many [[Pirate|Pirates]]s and buccaneers, whether they're wielding cutlasses on sailing ships or the aquatic equivalent of [[Humongous Mecha]]. May contain [[Organic Technology]], and have a large focus on what happens under the waves as well as over.
 
This may also be a type of [[After the End]] setting, if the writers are trying to teach [[An Aesop]]<ref> albeit a [[Did Not Do the Research|somewhat misguided one]]</ref> about [[Green Aesop|global warming]].
 
For a similar setting that trades the water for the skies, see [[Sky Pirates]]. And since [[Space Is an Ocean]], you might have [[Space Pirates]]. Compare and Contrast its exact opposite [[Desert Punk]].
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* ''[[Dungeons and Dragons]]'' module ''Q1 Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the [[Ocean Planet]] "The Great Ocean". The human inhabitants "sail the ocean in great catamarans to carry the trade of their vast mercantile empire from island city to island city."
** The Crowded Sea in the ''[[Al Qadim]]'' campaign setting (a subsetting of ''[[Forgotten Realms]]''), explored in the ''Corsairs'' boxed set, serves this purpose.
* ''[[Rifts]]'' World Book 7: ''Rifts Underseas'' - [[Pirate|Pirates]]s, [[Powered Armor]]-wearing Dolphins, Shapeshifting Orcas, giant squid [[Eldritch Abomination|Eldritch Abominations]]s with tentacles miles long, fish-headed mutants, magic singing, playable Humpback Whales, floating cities, Extradimensional aquatic conquerors, and the U.S. Navy, among others. Actually pretty par for the course for ''Rifts''.
* Owing to the fact that the Elemental Pole of Water is located there, this tends to be the theme of any ''[[Exalted]]'' campaign set in the West. Common hazards include: Cannibalistic demon pirates, water and air elementals, ornery storm deities, aquatic variants of [[The Fair Folk]], [[Magitek]] [[Lost Technology]] battleships (some of which [[AI Is a Crapshoot|may be sentient]]), gigantic sharks, crazed Wyld mutants, various tribes of aquatic Beastmen and the Lunars who rule them, malevolent [[The Necrocracy|empires of the dead]]...In fact, according to the Sidereals splatbook, the Convention of Water is the single most overworked group of Sidereals in existence. Considering that the job of the Sidereals is to keep Creation from going to pieces, this should tell you a lot about the West.
* [[Fifty Fathoms]] is all about the swashbuckling piratey oceanpunk goodness.
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