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Play Every Day: Difference between revisions

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** And in ''Wild World'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day".
* ''[[Brain Age]]'' gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.
* ''[[Nie R]]'' uses this with the 'cultivation' section - though it isn't really very obvious about it, so it might take you a bit of time to even realize it. <ref>Basically, you can plant various crops on a field next to your home, but unlike everything else in the game, these crops grow in 'real time', which means that the best way to get a quick harvest is to plant, go to sleep, and return to your field the next day. On the other hand, if you leave your crops standing for more than a day or two, they'll wither - causing you to lose whatever seeds and fertilizer you put into the project, without any harvest to show for it. ...on the bright side, this means that you can greatly accelerate any cultivation-project you might have by moving the console's clock forwards in steps. You can even use it to make fast money... and, if you DO end up leaving your crops around long enough to wither, you can turn back time and harvest them anyway.</ref>
* ''[[The World Ends With You]]'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[Subverted Trope|Until you get the Hollow Leg]], then you can eat as much as you want.
* ''[[Dissidia]]'' will reward you for checking your Mognet every day for 15 days.
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