Portal to the Past: Difference between revisions
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{{trope}}
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Who needs a [[Steampunk]] [[Time Machine]] or [[Doctor Who|alien police boxes]]? Certainly not someone with a portal to the past. It might be the result of a eddies in the time stream or a magic spell, or it might remain unexplained in a [[Magic Realism]] style. However it happened, the portal is your two-way ticket to time travelling fun.
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* The Book "The Daughter of the Regiment" had a tiny time portal through which a boy watched a girl in the past grow up.
* The [[Nightside]] books have Timeslips, leading to both the past and possible futures, depending which one you stumble into.
* Stone circles work this way in the ''[[Outlander (novel)|Outlander]]'' book
* Julian May's ''Saga of the Exiles'' has a portal to six million BC, initially only one-way.
* First, Second, and Third Earth (past, present and future) in the [[Pendragon]] series are linked by the [[Portal Network]], and employ [[San Dimas Time]].
* In the short story ''[http://www.lexal.net/scifi/scifiction/classics/classics_archive/young2/young21.html Dandelion Girl]'', a person claiming to be a time traveler explains that time machines default to this mode, with their destination time advancing at the same rate as their source time unless you deliberately choose to keep resetting the destination back. Whether that person is telling the truth, however, is a rather important question...
* The [[Cool Gate
* The [[Time Scout]] series by Robert Asprin is based around an ever growing network of periodicly opening portals, each of which is tied to a particular spot and reaches back a fixed length of time (which varies from portal to portal).
* [[Michael Crichton]]'s ''[[Timeline]]'' has a wormhole that was accidentally discovered during a teleportation experiment. The wormholes leads to the past, specifically, to France in 1357. The events in the present and the past are synced, although it's also implied that [[You Have Already Changed The Past]] (i.e. no changes in the timeline are possible). When the quantum mirror is damaged by a grenade, the lead technician fears the connection may be lost for good, as they have no idea how the link works.
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* The Caverns of Time in ''[[World of Warcraft]]'' are all about this. It would of course be difficult, incredibly confusing, and quite pointless to do it in any other fashion.
* The protagonist of ''[[Time Hollow]]'' has the ability to open these using his "Hollow Pen". {{spoiler|It turns out that anyone who steps through them will be removed from the flow of time, stopping them from aging from then on.}}
* The ''[[Star Ocean]]'' series has a planet specifically dedicated to a
* Portals to both past and future figure prominently in ''Darkfall 2: Lights Out''.
* ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'':
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* The ''[[Final Fantasy XI]]'' expansion ''Wings of the Goddess'' introduced Cavernous Maws, intimidating-looking examples of this trope that connect present Vana'diel with the Crystal War era.
* In ''[[City of Heroes]]'', the Midnight Squad uses one to access the ancient Roman town of Cimerora.
* Appears in ''[[Okami]]'', causing the protagonist to have to reenact a famous
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== Real Life ==
* Physicist Kip Thorne discovered, using general relativity, a possible way to use wormholes to create links between time periods. The time-synching phenomenon is explained by the fact that after the wormhole/time portal is set up, both sides will be essentially at rest with one another, meaning that time must flow at the same rate on both sides.
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