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Portal to the Past: Difference between revisions

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{{trope}}
[[File:rsz_wchter_der_ewigkeit_2267_2253rsz wchter der ewigkeit 2267 2253.jpg|link=Star Trek: The Original Series|right]]
 
Who needs a [[Steampunk]] [[Time Machine]] or [[Doctor Who|alien police boxes]]? Certainly not someone with a portal to the past. It might be the result of a eddies in the time stream or a magic spell, or it might remain unexplained in a [[Magic Realism]] style. However it happened, the portal is your two-way ticket to time travelling fun.
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* The Book "The Daughter of the Regiment" had a tiny time portal through which a boy watched a girl in the past grow up.
* The [[Nightside]] books have Timeslips, leading to both the past and possible futures, depending which one you stumble into.
* Stone circles work this way in the ''[[Outlander (novel)|Outlander]]'' book series-- butseries—but travel is really only ever something like "safe" if you have a certain assortment of precious stones with you, and it's got a very high fatality rate. (And as the heroine muses, the separation in the various times is roughly 200 years... just like in the folktales.)
* Julian May's ''Saga of the Exiles'' has a portal to six million BC, initially only one-way.
* First, Second, and Third Earth (past, present and future) in the [[Pendragon]] series are linked by the [[Portal Network]], and employ [[San Dimas Time]].
* In the short story ''[http://www.lexal.net/scifi/scifiction/classics/classics_archive/young2/young21.html Dandelion Girl]'', a person claiming to be a time traveler explains that time machines default to this mode, with their destination time advancing at the same rate as their source time unless you deliberately choose to keep resetting the destination back. Whether that person is telling the truth, however, is a rather important question...
* The [[Cool Gate|Cool Gates]]s of the [[Morgaine Cycle]] can do this as a side effect of their [[Portal Network]] function. Unfortunately, anyone who uses them to create a [[Time Paradox]] triggers a civilization destroying [[Time Crash]], which is why Morgaine is on her quest to destroy all the gates.
* The [[Time Scout]] series by Robert Asprin is based around an ever growing network of periodicly opening portals, each of which is tied to a particular spot and reaches back a fixed length of time (which varies from portal to portal).
* [[Michael Crichton]]'s ''[[Timeline]]'' has a wormhole that was accidentally discovered during a teleportation experiment. The wormholes leads to the past, specifically, to France in 1357. The events in the present and the past are synced, although it's also implied that [[You Have Already Changed The Past]] (i.e. no changes in the timeline are possible). When the quantum mirror is damaged by a grenade, the lead technician fears the connection may be lost for good, as they have no idea how the link works.
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* The Caverns of Time in ''[[World of Warcraft]]'' are all about this. It would of course be difficult, incredibly confusing, and quite pointless to do it in any other fashion.
* The protagonist of ''[[Time Hollow]]'' has the ability to open these using his "Hollow Pen". {{spoiler|It turns out that anyone who steps through them will be removed from the flow of time, stopping them from aging from then on.}}
* The ''[[Star Ocean]]'' series has a planet specifically dedicated to a [[Portal to the Past]]: planet [[What Do You Mean Its Not Symbolic|Styx]]. It's used about thirty minutes into ''[[Star Ocean 1]]'', mentioned in ''[[Star Ocean the Second Story|The Second Story]]'', and used in ''[[Star Ocean 3|Till The End Of Time]]'' to {{spoiler|contact the 4th dimensional beings that observe our MMO universe. That's right! We're all game characters that got ''pissed'' and came ''out of the computer'' to tell our creators to ''knock it off''.}}
* Portals to both past and future figure prominently in ''Darkfall 2: Lights Out''.
* ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'':
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* The ''[[Final Fantasy XI]]'' expansion ''Wings of the Goddess'' introduced Cavernous Maws, intimidating-looking examples of this trope that connect present Vana'diel with the Crystal War era.
* In ''[[City of Heroes]]'', the Midnight Squad uses one to access the ancient Roman town of Cimerora.
* Appears in ''[[Okami]]'', causing the protagonist to have to reenact a famous battle -- inbattle—in which the protagonist died.
 
 
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== Real Life ==
* Physicist Kip Thorne discovered, using general relativity, a possible way to use wormholes to create links between time periods. The time-synching phenomenon is explained by the fact that after the wormhole/time portal is set up, both sides will be essentially at rest with one another, meaning that time must flow at the same rate on both sides.
 
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