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Real Time Weapon Change: Difference between revisions

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The ability to change your weapons in a video game without pausing or using a [[Power-Up]] to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively.
 
This usually involves a tradeoff of convenience and versatility, since pausing gives time to choose almost any weapon, while this trope usually limits the weapons in order to save for time. The latter is of course necessary in many multiplayer games (especially online games), where pausing isn't even possible, so menus leave players vulnerable. That reason makes this trope ubiquitous in [[First-Person Shooter|First Person Shooters]] and [[MMORPG|MMORPGs]]s.
 
Also, in an FPS, the [[Stock Control Settings|most common forms]] are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons.
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Contrast [[Real Time with Pause]].
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=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: ===
* When they came on the [[SNES]] and [[PlayStation]], both ''[[Mega Man (video game)|Mega Man]]'' and ''[[Mega Man X|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course).
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game.
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