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Script-Reading Doors: Difference between revisions

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* Any amount of times on ''[[Star Trek]]''. Oddly, the unaired [[Pilot]] "The Cage" has a door that opens when two characters walk into range, despite the fact that they were only running to get a view of the transporter.
** Particularly obvious in one episode of ''[[Star Trek: The Next Generation]]'', when Picard makes a speech, and then walks towards the door. Then he pauses, right at the door, before he turning back and giving a final comment to cap his speech. The door doesn't open until it's quite sure he's finished.
** In a possible case of [[Reality Is Unrealistic]], the TNG-era Star Trek production team once actually tried installing real automatic doors on the set rather than paying extras to pull back prop doors. It didn't work because--yes--thebecause—yes—the doors opening and closing at 'natural' times often spoilt dramatic moments in the script.
** Another notable example: in [[Star Trek: The Original Series|"The Naked Time"]], Spock begins to feel the effects of [[Emotion Bomb|a waterborne inhibition-removing chemical]], and ducks into an empty briefing room. As soon as he's out of sight, he slumps back against the doors, which fortunately stay closed.
* In ''[[Stargate Atlantis]]'', one of the main characters has just had a heart-to-heart with his girlfriend, and as he walks away the door stay open just long enough for him to have a longing look back before closing -- despiteclosing—despite the fact that he's only just outside the door (and therefore presumably still in the sensor's range). In another episode, the doors to the conference room close just in time to keep the last guy inside, and they don't open when he steps back, then forward again.
* In every incarnation of the ''Stargate'' franchise, the eponymous device will stay on for as long as is needed before the characters go through, and will shut down the instant the last character that's leaving steps through (unless the script calls for it to stay open), without any indication or way for it to know who's going to go through or how long to stay open.
** Similarly, the incoming visitors never step through the Stargate until the iris is open-- despiteopen—despite them having absolutely no way to tell how long it takes Hammond to make the decision to open the iris. (And sometimes it's a long time.) This can be handwaved by SG-1 members by saying their radio device has a feature that tells them when the iris is open, but it also happens with non-SG-1 members.
** Sometimes, it is plot-relevant for the gate ''not'' to do that: Then it might shut down just when somebody is desperately running toward it, leaving them to [[Portal Slam|thud to the ground]] on the far side of the inactive gate.
* ''THE BLIND KUNG FU MASTA!'' was tripped up by the 'star trek doors' twice. First time it closed while he was still between the doors. The second time he was far enough away and the door closed... preventing anyone from hearing his speech (something about apples.)
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