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Speed Run: Difference between revisions

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There are also three subcategories: [[100% Completion|"100% run"]] (where the player tries to collect everything in the game as quickly as possible), "[[Minimalist Run|minimalist runs]]" (where the player skips all unnecessary items while still completing the game as quickly as possible), and the "pure speed run", also known as "any%" or "fastest time" (where the player skips as much of the game as is needed to achieve the best time).
 
Speedruns are usually created as an attempt to show off one's skills, while still providing an entertaining video. (Most speedrun compilation sites have a requirement that the run must be reasonably entertaining, and under a certain length [usually 7-87–8 hours, with many being just a few minutes], to be accepted.) They are ''not'' for people who want to enjoy the plot or explore the world. Due to the many methods used in speedruns, and overall design of different games, It is not a good judge of how long a game is for the average player at all; for instance, there could be [[Good Bad Bugs|exploitable bugs]] that are only possible to pull off in a Tool Assisted run, and others that can be done in realtime with only a great deal of dedication, skill, and luck. A specific example of this: some Tool Assisted runs use glitches that require hitting left and right at the same time, or up and down at the same time; those ones are basically impossible on any standard unmodified controller. The optimal path can be radically changed at every step based on whether or not these bugs are used.
 
Some series that are popular for speedrunning are ''[[Quake]]'' (the series which arguably started competitive speedrunning), ''[[Doom]]'', ''[[Metroid]]'', ''[[Super Mario Bros.]]'', ''[[The Legend of Zelda]]'', and ''[[Mega Man (video game)|Mega Man]]''.
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=== Tropes associated with speed runs: ===
* [[Anticlimax Boss]]: Most bosses turn into this.
* [[Dungeon Bypass]]
* [[Good Bad Bugs]]
* [[Luck Manipulation Mechanic]]: Speedrunners find everything they can, intentional or not ,<ref>though keep in mind that unintentional examples should not be added to that trope's article</ref>, as long as it ultimately saves time. TASers can make their own luck.
* [[Mental Time Travel]] (for TAS players)
* [[Sequence Breaking]]
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** Hardcore speedruns remove the advantages of items and donations, but still require permed skills from many Hardcore ascensions, as well as tighter planning. Luck doesn't hurt, either.
*** They only remove the advantage from donation equipment, you still need the familiars and skills just as much if not even more so.
** [[Harder Than Hard|Bad Moon]] speedruns do put everybody on a pretty equal footing, by temporarily stripping you of those familiars and skills. There's a guide out there for reliably doing one in 12-1412–14 days. (To compare, a 1-day speedrun has been done in regular play, though luck was a significant factor, and there are people who consistently do 4-5 day runs in Hardcore.)
* ''[[Half-Life]]'' in [http://www.youtube.com/watch?v=YTUOn2EUFhk Half an Hour] uses the "exploiting glitches" method, and also uses such tricks as trapping a scientist in a door to stop it from closing all the way and using grenades to power jumps.
** [http://www.youtube.com/watch?v=WzPSa5jbQHw This Half-Life 2 speedrun] is notable in that... well, just read the comments. It exploits glitches just like Half an Hour, including bonking people with objects to make them teleport, and jumping off items you drop and grab below you to fly. Probably the best part is flying over the entire Ravenholm minus the mine area in 30 seconds, never seeing Father Grigori. A similarly wacko bit is the "Water Hazard" chapter; Gordon ditches the speedboat halfway through and glitches his way through a few miles of radioactive goo just so he won't have to wait for NPCs to attach a gun to the boat, and when the climactic battle against the chopper begins, [[Anticlimax|he leaps over a dam and runs away to the next area.]]
* ''[[Castlevania]]'' games have generally been very good for speedruns that go ridiculously faster than an average playthrough, but even the series' general high level of breakage in runs was dashed to pieces with [http://tasvideos.org/2996S.html this] TAS run beating [[Castlevania: Harmony of Dissonance|Harmony of Dissonance]] in under 23 seconds.
** [http://tasvideos.org/1759M.html This] ''[[Castlevania Aria of Sorrow|Aria of Sorrow]]'' run demonstrates the power of luck manipulation in tool-assisted speedrunning; by creating a speedrun frame-by-frame, it's possible to ensure that the [[Random Number God]] always gives you the correct number. As a result, this run completes the game while collecting ''all 120 of the souls'' -- normally—normally very rarely occuring random drops -- indrops—in 24:56!
* [http://speeddemosarchive.com/GhostsnGoblins.html Here's] both loops of the notorious [[Nintendo Hard]] game ''Ghosts N' Goblins'' being completed in just under 23 minutes. And [http://speeddemosarchive.com/SuperGhoulsNGhosts.html here's] its Super Nintendo sequel--againsequel—again, both loops--inloops—in just over 42 minutes ''on its hardest difficulty''.
* ''[[Final Fantasy IX]]'' actually rewarded the player for doing a speedrun. Getting to a certain area in the final dungeon in less than 12 hours will net you an [[Infinity+1 Sword]].
* The ''[[Mega Man (video game)|Mega Man]]'' series is also notable for speedrunning. [http://www.youtube.com/watch?v=_lnogpRPvY4& As seen here], assisting with tools can make ''1'' unrecognizable from its former self.
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* On the topic of [[Massively Multiplayer Online Role Playing Game|MMO]]s, ''[[Warhammer Online]]'' often has fast respawn timers on [[Player Versus Environment]] enemies, good if there's competition for said monsters, but you'd better hurry up and grab/kill what you need before they're back if you're 1) alone and 2) squishy. A respawned monster can easily take out a [[Squishy Wizard|Bright Wizard or Sorcerer]] who's already in a fight.
* ''[[Eversion]]'' switches to a time attack mode after you clear all the worlds. Additionally, the game starts doing a self-parody of {{spoiler|the creepy messages that sometimes replace the "READY!" screen in worlds X-7 and X-8, with messages like "GO!", "HURRY UP", "GAME ON", and "READY! TO RACE"}}.
* ''[[Ace Combat]]'' has various [[Scrappy Level|Scrappy Levels]]s where you have to take your plane through an enclosed area. So, naturally, people took the fastest plane available and went in with maximum power. Like taking "Greased Lightning" from ''2'' [http://www.youtube.com/watch?v=Y3NPNSsj52w in the X-29] or "Aces" from ''5'' [http://www.youtube.com/watch?v=ssmDlA8AM0s in the MiG-31].
** One runner took it upon himself to run the [[PlayStation 2]] games in one sitting (on Very Easy, but still!), beating 04 in 2:29:30, Zero in 1:20:38, and 5 in 3:56:54.
* ''[[Punch-Out!!]]'' attracts many speedrunners, as the mechanics of the game (specifically, the patterns and weaknesses of the enemy boxers) allow for much probing of the system. ''Super Punch-Out'' in particular, due to the minor differences in system compared to the previous games, has had speedrunners get times on nearly every opponent down to ten seconds or ''less''. [http://www.youtube.com/watch?v=H_p9uqOmh5c Nick Bruiser, the final boss, in 9.98 seconds]. (There's a faster one on [[YouTube]], but its legitimacy is questionable.)
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