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Suddenly Blonde: Difference between revisions

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So ''This Game Is Totally Awesome'' comes out on your [[Nintendo Entertainment System|NES]]. And it lives up to its name. [[Crowning Moment of Funny|You laughed]]. [[Tear Jerker|You cried]]. You fight the legions of hell and rescue the [[Damsel in Distress]], a cute-looking brunette. And you can't wait for the sequel.
 
Four years later, it finally arrives - ''[[Super Title 64 Advance|Super]] This Game Is Totally Awesome'' is released. And it's even better. The [[Techno Babble]] is more babbley, the [[Slippy-Slidey Ice World]] is more slippery, the [[Player Punch|Player Punches]]es are more punchy, and the [[Damsel in Distress]] is... blonde? [[They Changed It, Now It Sucks]], right?
 
Wrong. She was always supposed to be blonde. However, the NES couldn't render blonde hair very well (it was hard to distinguish from skin tone, and they could only have three colors per sprite, making yellow "less useful"), so most artists switched to brown. Likewise, it was impossible to render ''black'' hair, because black was generally reserved as the background color. <ref>This is a trick that allowed designers to sneak an extra color - black - into their character designs, since the transparent pixels on the sprite would always render as black. ''[[Metroid]]'' used this constantly.</ref>
 
As consoles became more advanced, some franchise characters kept their quirks as a legacy feature. However, most artists opted to revert to the original concept art. These characters became Suddenly Blonde. This trope refers to any example of a technical limitation that requires a character in-game to differ from their concept art, which is reverted when that limitation is removed. It doesn't just refer to hair color.
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* In ''[[Antarctic Adventure]]'' and ''Penguin Adventure'', Pentarou's skin was jet-black, though he was already blue on some box covers and is definitely blue in other games even on the MSX.
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=== Notable aversions ("legacy features") ===
 
* The brothers [[Super Mario Bros.|Mario]] had appearances designed to be easy to render on the [[NES]] — the caps were to avoid having visible hair, the overalls were to make the arms more distinct, and the mustaches were to make the lack of any visible mouths less noticeable. This also had the side effect of making the characters look distinct during an era where almost every video game hero was either a cute ball-like monster or a Japanese boy with [[You Gotta Have Blue Hair|blue, spiky hair]].
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