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The Ferry Man: Difference between revisions

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{{trope}}
[[File:dont_pay__the_ferrymandont pay the ferryman.jpg|frame|Venice ain't what it used to be.]]
 
An old archetype, the ferryman is a character (and sometimes [[Deus Ex Machina]]) who acts as a guide or aid to another character way of allowing them to travel over near impossible obstacles to reach (or at least ''help'' reach) a specific destination.
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* The Boatman in ''[[MediEvil (1998 video game)|Medievil]]'' is surprised to see Sir Dan again, since he usually only takes passengers on one-way trips. He offers you transport to the next level if you find him some Lost Souls (what with the dead rising, he lost track of them).
* [[Touhou|Komachi Onozuka]], a [[Shinigami]], usually works as a Ferry''wo''man for the Sanzu river... that is [[The Slacker|if she actually works]].
* ''[[King's Quest II Romancing the Throne]]'' has one to help Graham to the vampire's castle. The [[Fan Remake]] version gets creepier as he [[Was Once a Man]], and knows why Graham is there, but will ferry him anyway. A second one is in ''[[King's Quest VI Heir Today Gone Tomorrow]]'', literally ferrying the souls of the dead across the underworld's river--ifriver—if they have their fare, that is.
* In ''[[Secret of Mana]]'', you meet a cute creature named Karon (a mistranslation of "Charon") in the desert, who will ferry you through the Sea of Stars to the Moon Palace... without cost, of course.
* In ''[[Secret of Evermore]]'', there is a desert ferryman who will ferry you across the desert to the Nobilia Trading Market... at the cost of one Amulet of Annihilation.
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