There Are No Tents: Difference between revisions
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** ''[[Final Fantasy VI]]'' had an odd addition to this, in the form of the sleeping bag. The use of a sleeping bag was subject to the same rules as the use of the tent, but only one character gained the benefits. It's probably because everyone else doesn't get the benefits of a restful sleep that the Sleeping Bag user does, but it's a lot funnier to imagine the other characters just standing around, watching one character sleep.
** ''[[Final Fantasy VIII]]'' also had the 'cottage' item, restoring both your party, and GFs. [[Blatant Lies|Because cottages are small enough to be portable.]] That said, cottages appeared all the way back in ''[[Final Fantasy I]]''.
** ''[[Final Fantasy XI]]'' plays the trope straight:
** ''[[Final Fantasy X]]'' did away with Tents since now just touching the save point heals you. In fact, the relationship between sleeping, healing and saving in Final Fantasy games has evolved in a curious way: In the first game you could only save if you slept. Then, in II, you could only save where you could set up a tent, but you were not required to actually set it up. Then with the invention of save points, the impression gradually evolved to "you can only set up a tent where you can save". Then, with X and XII, save points healed you directly. And XIII just renders the whole point moot by healing you automatically after each battle.
* ''[[Chrono Trigger]]'' featured Shelters, which functioned pretty much identically to Tents, including the single-use component.
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* Further exception: ''[[Breath of Fire]] 3'' actually has a "Camp" option that lets you put up a tent and camp overnight. The only drawback is that reduced maximum HP (the game's penalty for [[Non-Lethal KO]]) can only be healed in inns. The camping tent is the site of several cut scenes, as well.
** The fourth one had a camping system too.
** ''Dragon Quarter'' is also an exception to this
** In Breath of Fire II, it's partially subverted. You cannot pitch a tent, but you can, in at least one point, rest outside. It's like an in, but you don't have to pay. Partially justified in the fact that when roaming a field full of monsters, manipulating time, become a dragon, and probably magic exposure helps the need to not sleep, and the outside encounter is somebody inviting you to rest with him, meaning it's most likely safe.
* One more exception: ''[[Valkyrie Profile]]'' allows you to spend "periods" of allotted time to heal your party on the world map.
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** Likewise in ''[[Arcanum]]'', although monsters may attack you (waking you up and generally being a minor inconvenience.)
** Although in ''[[Fallout 3]]'', the only rest points that actually restore your condition are mattresses or piles of makeshift bedding, and the game won't let you rest if there are enemies nearby. So as long as somebody abandoned a mattress in the middle of nowhere two hundred years ago, you're just fine.
* In the ''[[Baldur's Gate]]'' series, you can rest in many places, but there's a good chance your sleep will be interrupted by [[Random Encounters|wandering monsters]] if you're not at an inn. The trope's title, however, is explicitly
** And if you try to sleep in the streets of Athkatla, a guard wakes you up and tells you to use an inn instead.
*** That happens in most cities,
** Its [[Spiritual Successor]] ''[[Dragon Age]]'' thoroughly averts this trope. You have a party camp, implied to be set up near wherever you happen to be (though always the same map), and the game depicts a complete camp with tents, bedrolls, campfires, food, a pit latrine, and even a merchant and his autistic enchanter son who camp near you for protection and sell you stuff. Hell, your [[Player Character]] and his/her significant other can even use a tent for. . .other activities besides sleeping. . .with funny comments from other companions who've [[Right Through the Wall|overheard]] later.
* ''[[Wasteland (video game)|Wasteland]]'' actually had a bizarre version of
* ''[[Grandia II]]'' partly averted this where the characters will set up a camp site when on a long journey, however they're scripted events that happen maybe three times. So it plays the trope straight most of the time.
** This originated in the first ''Grandia'' game, where the party would oftentimes have excursions over large landmasses and would set up camp.
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