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Weapons Kitchen Sink: Difference between revisions

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== Tabletop Games ==
* The [[Tabletop RPG]] ''[[Dungeons and Dragons]]'' is one of the biggest offenders in this particular category. Many worlds have lightly-armored characters wielding rapiers and scimitars alongside heavily armored guys with big whacking great swords and great axes. But then again, D&D's armor system makes heavily-armored fighters harder to ''hit'' rather than reducing damage (something that you can also do with light armor and a high enough Dexterity score), and the threat range on scimitars and rapiers make it easier to score a critical hit. The first edition rules did have "weapons effective against armor type" charts, but this was phased out in second and subsequent editions. As this editor recalls, chopstick vs platemail was a -10 modifier.
** This is actually a common misconception. Armor Class (AC) in D&D is not how difficult something is to hit, is how difficult it is to ''damage'' something--sosomething—so, it's all the same to AC if you dodge blows or you have tough-as-nails armor. You still need to be good enough with your attacks for them to deal any damage, be it by getting past your opponents' armor or compensating for his nimble movements. In, fact the ability of a character to dodge attacks is actually applied as a ''bonus'' to their Armor Class, which is removed under certain conditions--whichconditions—which makes heavy armor very useful for front-liners, as the amount of defense you lose when you're caught off guard is less crippling than if you're wearing light armor and have a Dexterity of twenty hojillion.
*** It's ''functionally'' the same -- thesame—the game doesn't distinguish between a blow that bounced off your armour and one that you dodged or that just plain missed. Also, if a blow does damage, it's the same damage range whether or not you're wearing armour.
**** When it's relevant to note that a blow simply made contact that was/might have been blunted by armor, 3rd Edition made use of the "touch AC" stat. It was mostly used for certain spells or attacks that involve grabbing the target rather than striking it.
** This is also noticeable with canon characters in the various game worlds. For example, in the Forgotten Realms, Drizzt Do'Urden [[Dual-Wielding|fights with two]] ''[[Dual-Wielding|scimitars]]''. Artemis Entreri fought, for a long time, with a ''saber'' and dagger (he eventually got a straight-bladed sword that was more heavily enchanted). And so on.
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== Video Games ==
 
* The ''[[The Elder Scrolls|Elder Scrolls]]'' games include [[Katanas Are Just Better|Katanas]], [[Every Japanese Sword Is a Katana|wakizashi, tantos]] and <s>Orcish</s> Samurai armor along with early Medieval armor, claymores, longswords and sabres. Rapiers are absent however. According to the backstory, what we would call the Asian weaponry -- tantosweaponry—tantos, wakizashis, katanas, and dai-katanas -- arekatanas—are from the Akavir continent and exclusive to the Tsaesci (one of the four races of Akaviri known). The explanation of the Samurai suits is trickier: the Orc country Orsinium was allowed to exist during the rule of an Akaviri Potentate which may indicate inspiration. Blades armor and weaponry are based on Akaviri designs. The armor resembles Roman Lorica Segmentata, while the swords consist of Katanas.
* ''[[Warcraft]]'', especially ''[[World of Warcraft]]'', is also pretty guilty of this. For the most part, it doesn't even really matter which kind of weapon you are using, although a few classes can specialize in weapon types (and Rogues need daggers for [[Back Stab]] moves). But there is no inherent difference between an axe and a sword, other than the fact that not all classes can use both.
* Most games in the ''[[Final Fantasy]]'' series basically select weaponry choices based on personality or an abstract battlefield role within their battle system, at best simplifying the attributes of a particular weapon style to fit. Somewhat averted in [[Final Fantasy X]], which generally takes into account the need for different kinds of weapons for different kinds of enemies, but in a pinch, anything will usually work, just not as well.
** [[Gameplay and Story Segregation]] occurs in that respect in an unusual way in Final Fantasy X. The plot implies that Wakka's Blitzball, a thrown weapon, is best for use against aerial targets. In actuality, Wakka just starts with higher accuracy; ANY character with the same accuracy (and luck) stat would have the same chance of hitting a given target, whether they're using a blitzball, a sword, or even a doll.
* ''[[Dynasty Warriors]]'' and ''[[Samurai Warriors]]'' brings new meaning to the Kitchen Sink part of this. It has a ridiculous number of weapons that have no right coexisting the way they do, varying from [[Improbable Weapon User|the improbable]] (flutes, fans, and children's toys), to ones that shouldn't be present given the setting (boomerangs), to the misused (chakrams being used primarily as melee weapons; Chinese dagger-axes being dual-wielded or ''thrown''). [[Rule of Cool|But it's cool, so who cares?]]
* ''[[Tales of Symphonia]]'': Lampshaded somewhat where another character wields a [[Improbable Weapon User|ball and cup game]]. At one point, Kratos points out that Lloyd's weapon choice and fighting style -- dualstyle—dual-wielded sabres -- issabres—is wasteful and inefficient. Lloyd's response (paraphrased) was that he uses two swords to get [[Breaking the Fourth Wall|twice the attack power bonus.]]
{{quote|'''Lloyd''': I thought if one sword had an attack of 100 then two swords would have an attack of 200 right?}}
* In ''[[Phantom Brave]]'', anything you can pick up can be used as a weapon, from sunflowers to starfish to werewolves.
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* [[Loads and Loads of Characters|All 75 potential recruits]] in ''[[Exit Fate]]'' have a unique weapon, often [[Named Weapons|named]], and while they usually fit a more specific trope than [[Improbable Weapon User]], the tropes in question vary wildly. What other game allows practitioners of [[Chain Pain]] and [[Throw the Book At Them]] to fight in the same party as a [[Death Dealer]]? Then again, most of the really ridiculous weapons are used by characters who have a low attack power...
* ''[[Team Fortress 2]]'' originally mostly used unique variations of [[Standard FPS Guns]] and this trope only applied to the melee weapons, which included things from knives to bottles to bats to bare fists. The unlockable items have since plunged headlong into this trope, with things like bows, crossbows, [[Power-Up Food|cans of soda, sandviches,]] flags carried around with a bugle, shields, boots, tranquilizer guns, flare guns, remote controls, lasers scavenged from crashed alien delivery ships, and jars of piss.
* In ''[[Rune Factory 3]]'', various townsfolk who accompany you to battle will carry a cutlass, a katana, a double-headed battleaxe, twin shortswords, a two-handed broadsword and a war hammer, respectively. And this isn't even including the magic users or or the [[Improbable Weapon User|Improbable Weapon Users]]s.
 
 
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