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* A large number of classic [[Lucas Arts]] games, beginning with ''[[Monkey Island 2: LeChuck's Revenge]]'', used a system called iMuse to provide interactive music, one of the first such examples of this. The most famous example is probably MI2's Woodtick, where the music has dozens of transitions meaning that each piece of music comes to a natural end, ''wherever it is in the track'', before moving on to the next piece. The result is mindblowing, and it's the kind of thing which is only possible with MIDI.
** The [[Video Game Remake|Special Edition]] tried to recreate the effect with live instruments. They did a pretty good job, but the effects were much simplified in many cases.
** ''[[XStar Wars: X-Wing]]'' and ''[[TIE Fighter]]'' used this too. Needless to say, when used in conjunction with elements of the Star Wars score, plus new music that blended with it, the effect was extremely enjoyable and atmospheric.
*** As does the ''[[Rogue Squadron]]'' series.
** iMuse was used well in ''[[The Curse of Monkey Island]]''. Depending on who you were talking to, the background music would segue smoothly into a remixed version; the Barbery Coast theme would gain an accompaniment of accordion when talking to Captain Rene Rottingham, and when on the Sea Cucumber, steel guitar, steel drum, and atmospheric seagulls would be added to a more upbeat version of the Sea Cucumber theme when Mr. Fossie came to harass you.
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