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(Import from TV Tropes TVT:Main.LockAndKeyPuzzle 2012-07-01, editor history TVTH:Main.LockAndKeyPuzzle, CC-BY-SA 3.0 Unported license) |
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In its simplest form, the player must do nothing more than [[MacGuffin Delivery Service|bring the relevant object to the right place]] in order to solve the puzzle. Games with a more sophisticated user interface will require that the player use the "key" in some way specific to the nature of the puzzle, though in unskilled hands, this can lead to a [[Guess the Verb]] puzzle.
The
See also [[Broken Bridge]]. If the "key" is something non-intuitive or ridiculous, you've got to [[Solve the Soup Cans]].
{{examples|Examples}}▼
== Video Games ==
* This one dates back to the dawn of Adventure: the goal of ''[[Colossal Cave]]'' is to deliver the various treasures in the game to a treasure room.
** ''[[
* Ubiquitous in the [[Resident Evil]] series.
* The ancient [
* The two Detective Barbie PC games had this, although it wasn't always literal keys.
* The NES game ''[[Castlequest]]'' was one gigantic version of this.
* Several puzzles in the later ''[[
* In the first Megaman Legends game, you had to find starter keys hidden in dungeons in order to drop the shield that housed the refractor. In the second to last dungeon you had to find ID cards.
* This was the closest thing there was to a puzzle in ''[[Doom]]''; there were three different keys (red, blue, and yellow), each of which opened matching-color doors within the same level. Which keys appeared (if any) depended on the level.
** Same with ''[[Quake (
* In ''[[Morrowind]]'', there is an unnamed quest in the dungeons of Tel Fyr where the player would get a key and go looking through the tower and coprusarium for a series of chests that each contained some minor treasure and the next key in the line. Around the 8th chest, the treasures became very nice unique blunt weapons.
* There are at least two puzzle like that in ''[[
* The more plot-driven [[Mystery Case Files]] games all end with variations of this.
* Almost all dungeon levels in the ''[[
* [[Raocow]] refers to these as "item babysitting" in [[Super Mario World (
* [[Eternal Darkness]] has many of these puzzles. One notable example is the "Staff of Ra"-style puzzle where the character finds a rod and a lens, puts them together and places the staff on a pedestal. The sunlight (or whatever it is) coming from above focuses through the lens into a beam, which must be rotated to reveal reflective panels before finally unlocking the door.
{{reflist}}
[[Category:Stock Video Game Puzzle]]
▲[[Category:Trope]]
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