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Magic: The Gathering/Gameplay Tropes: Difference between revisions

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** There are a few blue cards, such as [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247186 Fact or Fiction] and [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194971 Gifts Ungiven], that invert this to an extent--instead of forcing your opponent to choose what they want to lose, it forces them to choose which of a selection of cards they want you to gain.
** Even before New Phyrexia, the Mirrans had Painful Quandary, which, every time an opponent casts a spell, requires he either discard a card or lose five life. Remember, that's a quarter of your starting life.
** This is the basis of the "Owling Mine" deck type. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247316 Howling Mine] makes them draw an extra card while [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=88799 Ebony Owl Netsuke] damages them for having too many cards in their hand. This forces opponents to either effectively waste cards or take damage. The deck was once popular enough people would actually sideboard [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=88817 One With Nothing], a card which had no purpose but to discard your hand.
* [[Samurai]]: Seen in the ''Kamigawa'' block.
* [[Scunthorpe Problem]]: The problem with Assault Strobe and Cumulative upkeep on the Gatherer site. Yes, they're going that far.
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