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One-Bullet Clips: Difference between revisions

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** Except for the bug where partially used magazines in a weapon are counted as gone at the end of mission. Magazines not in a weapon however, [[Good Bad Bugs|return to base fully loaded regardless of if they actually were]].
* Averted to an almost ridiculous extent by ''7.62 High Calibre''. If you have a box of bullets, but no magazine, it takes significantly longer to reload your gun as you have to insert the bullets into the existing magazine one at a time. Revolvers take longer to reload the more bullets you've fired (no speedloaders). Swapping a half-empty magazine for a full magazine doesn't give you a chambered round, but you also don't lose the half-empty magazine (you can refill it later). Guns that are reloaded one round at a time (bolt-action rifles and shotguns) take longer to reload the more rounds you're reloading at one time. The ''only'' exception to the realism rule here is that, if you tape together two magazines, the game treats them as a double-capacity magazine instead of two separate magazines with a speedier reload time.
** Each gun also requires its own model of magazine that takes up inventory space, with some magazines (like the ammo boxes for machine guns or drum mags) taking up large amounts of space. The magazines all need to be individually filled with ammo, which is [[Captain Obvious|best done before combat]]. Ammo quality is also tracked by the bullet.
 
== [[Wide Open Sandbox]] ==
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