Arbitrary Maximum Range: Difference between revisions
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** Most other Gundam settings still use similar ranges out of pure habit, even where Minovsky Particles are not an explicit part of the setting.
* Played straight in ''[[To Aru Kagaku no Railgun]]''. Not happening in space and as such effectively subjected to friction, but we're still supposed to believe that the title character's signature ability (throwing a coin at hypersonic velocity) cease to be effective after... 50 meters. Sure, a coin is not the most aerodynamic projectile, but seems a pretty impressive friction we got here...
** Friction depends on velocity. Even if the coin melts, the molten stream of metal retains the velocity it had before melting. The specified distance might actually mean the distance at which the coin's material evaporates into thin air - but even then, the result would be a rapidly scattering cloud of metal molecules with an effect similar to a ''really'' hot flamethrower. Still, this doesn't explain how the one she fired {{spoiler|against Telestina}} simply disappeared as soon as it reached maximum range due to the target [[Awesomeness By Analysis|knowing how it works and backing off in time]]. That or {{spoiler|Telestina simply coated her mecha with an extremely heat-resistant material}}.
** On the other hand, Mikoto can launch objects MUCH bigger than a coin; the one time we see her do it, the projectile draws a thick heat trail ''at least'' several hundred meters long (we don't get to see how far it flies). She simply prefers coins due to their [[Boring but Practical|small size and being readily available at just about everywhere]].
== Comics ==
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