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Vampire: The Masquerade: Difference between revisions

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*** Most notable is the Malkavians, where no one is sure of their origin, and some clans see them as a genetic dead end... The Clanbook in the first edition for the Malkavians states several purposes your Malkavian can take, the last one being "Hahahah you think we have a purpose?!"
* [[The Commandments]]: The Traditions.
* [[Colt Made Them Equal]]: While vampires are quite resistant to bullets, they still make normal yet aware humans highly lethal, making upholding [[The Masquerade]] more important than ever.
* [[Complete Monster]]: [[In-Universe]]; it is a game about vampires, so sooner or later this will come up. Most vamps labor very hard to avoid becoming this trope, either out of latent morality or because it ultimately endangers their psyche, but as the years turn into decades turn into centuries it's very hard to care anymore, with Antediluvians often being hinted at as the ultimate monsters of vampire kind. On the other hand, some vamps, particularly those in the Sabbat and particularly who follow the Path of Night, actively pursue this trope as their ultimate goal. Tzimisce and Baali become this almost by default. And anyone who winds up on the Camarilla's Red List has gotten there by committing atrocity on a grand scale, such that the Inner Circle deems their very existence a threat to the sect and the Masquerade.
** Camarilla unofficial motto: "Just because you are an undead fiend who stalks the night to drink the blood of the living is no reason to be a sick bastard about it." Sabbat unofficial motto: "Oh yes it is!"
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