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** Its [[Spiritual Successor]] ''[[Xenosaga]]'' is little better. Humanity is locked in a [[Hopeless War]] against intangible, hostile aliens known as the Gnosis, {{spoiler|which are actually the spirits of humans who are so terrified of living humans, they're willing to kill us.}} Numerous orgaizations are after the same mysterious, powerful object for their own purposes, some more sinister than others. Many of the antagonists achieve their immediate goals ({{spoiler|Albedo coaxing Jr. into killing him, Yuriev grabbing ahold of the Zohar for a short time, just to name a few}}), and several other protagonists are emotionally scarred in one way or another (Shion being the most prominent example). [[It Got Worse]] is more or less the name of the game here, especially in ''Episode III''. In the end, all they can achieve is {{spoiler|delaying the inevitable for a while longer.}}
* ''[[Planescape: Torment]]'' actually allows the player to set the slider in the exact position desired, despite the gritty game setting. It's possible to treat the characters' life/lives as nasty, brutish, and short, or you can treat it as all part of the process of making things better - to the point where you can play through the entire game without killing a single person. You can even choose the ending that best fits your viewpoint. They're all [[Bittersweet Ending]], but there's a small but non-zero difference between "bittersweet & depressing" and "bittersweet & rewarding."
* ''[[Enslaved: Odyssey to the West]]'' is a rather cynical game, what with [[
* ''[[Drakengard]]'', as a game with [[Multiple Endings]] in which the best one is [[Bittersweet Ending|"sort of happy"]], falls into the cynical side. It is hard to be idealistic when [[The World Is Always Doomed|the world is literally always doomed]].
** However ''Drakengard 2'' soften this where one could actually [[Take a Third Option]], breaking the vicious cycle. However Cavia's games are normally very, very, cynical.
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