Artificial Limbs: Difference between revisions

Line 229:
 
== Tabletop Games ==
* ''[[Warhammer 40000]]''
* The Space Marines of ''[[Warhammer 40000]]'' often make use of artificial replacement limbs. Most notably the Iron Hands chapter, who are often seen sporting several bionic limbs and favor them over flesh and blood. This belief leads the Iron Hands marines to replace their right hand with a mechanical one upon initiation via religious ceremony.
** '''Everybody''' use bionic prostheses in 40K, if they have the money or influence to afford it (or serve someone who does and is willing to sponsor). It's a ''voluntary'' replacements and additions that turn heads—cyborgs are not rare or surprising in the Imperium, but generally just aren't much welcomed.
** The Space Marines of ''[[Warhammer 40000]]'' often make use of artificial replacement limbs. Most notably the Iron Hands chapter, who are often seen sporting several bionic limbs and favor them over flesh and blood. This belief leads the Iron Hands marines to replace their right hand with a mechanical one upon initiation via religious ceremony.
** Also, considering the partially poor understanding of technology, implants may work somewhere between phantasticallyfantastically (cortex implants from several thousand years ago that grant [[Dune]] Mentat-like intelligence), operational (bionic limbs for average soldiers that ''mostly'' work as they should, as long as the Tech-priests observe the necessary rites) and clumsy (bionic eyes that produce grainy and black/white pictures). Finally, there are servitors, lobotomized humans or animals stuffed full with bionics to serve essentially as robots.
** Curiously for such an otherwise over-the-top setting, in [[DarkWarhammer Heresy40,000 Roleplay]] it's explained that human bionics don't impart superhuman strength, exactly because it would tear the user apart. It's not entirely impossible, though - but the money needed for that kind of expert gear could buy you a much more effective suit of [[Powered Armor]].
** The [[Our Orcs Are Different|Orks]]. Their doctors are born with instinctive knowledge of the Ork anatomy, so they are always experimenting. The most famous, Mad Doc Grotsnik, gave several Orks ''exploding heads'' and regularly cuts off his own limbs and replaces them with 'cybork' parts or 'donations' from customers out cold on the slab.
** The Iron Warriors Traitor Legion. While many Chaos Space Marines welcome mutations as gifts from the Chaos Gods, the Iron Warriors just chop off the offending limb and replace it with bionics.
** [[Warhammer Fantasy Battle]] had the Chaos Dwarf army and one of its special characters was a Chaos Dwarf slowly [[Taken for Granite|turning to stone]] so he kept moving using [[Steampunk]] armour. [[What Do You Mean It's Not Awesome?|Awesome]]. [[Family Guy|Yeah]].
** The Classic Dwarf entry, Burlok Damminson - who has a [[Steampunk]] power claw.
* The [[Tabletop RPG]] ''[[Rifts]]'' makes a number of distinctions between cybernetics: Limbs and implants designed for civilian uses are simply called cybernetics, while armored limbs and weapons are called ''Bionics.'' Most characters, expect for Psionics, Mages, and supernatural creatures can get cybernetics, or go for Partial (all limbs replaced, plus some torso or head implants) or Full (Everything but the central nervous system) Bionic Conversion. Full Conversion 'Borgs can take a number of shapes, such as the Dragon-shaped 'Borgs found in Japan.
Line 245 ⟶ 246:
** It's worth noting, though, that the ''novels'' feature two prominent characters who have weapon-grade lasers built into their artificial forearms, and a third whose prosthesis includes a hidden short-range communications device that allows him to safely exchange information with his contact under the guise of an innocuous meeting. There are also the Jihad-era Manei Domini (the Word of Blake's combat elite), who appear to be routinely equipped with various cybernetic enhancements.
* The "Fudge 10th Anniversary Edition" book for "Fudge" contains rules for all sorts of implants, and by default there is no reason other than money not to have them. That said it also notes that just having arms and legs won't let you have super-strength because the human body can't support it, right before presenting a body frame that does let you do this.
* Being fairly [[Trope Overdosed]], ''[[Dungeons and Dragons]]'' has their own. [[Cybernetics Eat Your Soul|Half-golems]] are humans with replacement limbs crafted from iron, clay, or stone (or someone else's flesh...). [[Eberron|Warforged limbs]] are [[Exactly What It Says on the Tin]]. There are ''hundreds'' of grafts available for various editions, including demonic claws and ''skeleton hands on fire''.
** In 3.x [[Cybernetics Eat Your Soul|Half-golems]] are humans with replacement limbs crafted from iron, clay, or stone (or someone else's flesh...).
** ''[[Forgotten Realms]]'' had some mechanical limbs from elven (and even more so dark elven) artificers mentioned in a few sourcebooks. This didn't go further since at this time anything robot themed was generally [http://forum.candlekeep.com/topic.asp?TOPIC_ID=10427&whichpage=35#220460 mechanical/robotic/android/bionic elements were suppressed by design directives] to support their current [[vaporware]] specializing on this area.
** ''[[Eberron]]'' has "Warforged limbs" are [[Exactly What It Says on the Tin]].
** There's also a third-party Dungeons & Dragons setting which has fantasy meet steampunk, with giant clanky ponderous mechs being used to fight sometimes. One of the classes is the Steamborg, who gets a small steam engine attached to himself, and slowly can change out limbs for mechanical replacements which give bonuses.
* ''[[Genius: The Transgression]]'' naturally features a lot of options for doing this; any wonder small enough can be grafted on to your body, giving you artificial limbs of every shape, size and purpose in any style imaginable.