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* [[Awesome Music]]:
** This game's boss music will definitely hype you up. Even the first few bosses you'll fight have a really energetic theme.
** Plantera's theme stands out, largely due to an incredibly memorable hook near the beginning of the song. It also makes use of electric guitars, which you don't hear often in this game.
** The soundtrack for The Destroyer is rather slow paced for an intense boss fight, but it's pretty damn menacing. It also plays when you fight Brain of Cthulhu.
** The Corruption area once used the Blood Moon & Underworld music, but eventually it got its own theme, and it's a really good one.
** The Crimson biome, added later on, has a very cool, dark sound to it.
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* [[Broken Base]]:
** Rocket boots used to run on mana, which meant that they could be used very extensively. Then came an update which made them run on a short timer instead, independent from mana. Many people were upset and wished for the "mana boots" to make a comeback, others argued it was necessary for game balance. This became a dividing factor amongst players; some felt game balance wasn't as important as the sandbox elements, stating that Terraria was more of a sandbox game than an RPG thus balance wasn't that important; others felt the opposite.
** Around the same time, the "potion sickness" debuff was implemented; consuming a healing potion meant you now had to wait ''50an secondsentire minute'' before you're allowed to use another one. Again, this became a topic in the Sandbox vs RPG debate.
** Terraria version 1.0.6 quickly became one of the most polarizing updates in its history, not only due to the aforementioned changes but also due to a few high caliber bugs that made it into the game.
** One of the more annoying changes is the inability to place anything in lava anymore, meaning that making tunnels to Hell are much harder to create now unless you exploit dropping sand into the lava or are really patient about using water to make obsidian walls or digging a reservoir to drain the magma into. Since mining Hellstone creates lava now, this makes Hellstone difficult to mine without lava-immunity potions or digging a reservoir below to carefully drain the magma into.
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** '''Medusa'''. This enemy is a threat no matter how powerful your character is. It can turn you into stone if it sees you at all, and if you're in mid-air when this happens, you're very likely to die because fall damage is multiplied when you're petrified by Medusa. The worst part is that if you have an accessory which eliminates fall damage, such as a lucky horseshoe or wings, ''it will not save you'' and you'll still receive fall damage from this. To make it worse, Medusa is likely to show up anywhere near an underground marble area, not just inside one. In practice, since there's a lot of wide open cave areas, it could easily spawn where you don't expect it and surprise you.
** While technically not an enemy, underground traps are the bane of every Terraria player, especially the explosive trap, which usually activates ''one second'' after you step on a pressure plate.
** Bone Serpents found in the Underworld. If your character doesn't have knockback immunity, thisbone serpentserpents could easily knock you into a pit of lava, or trap you in a corner. It digs through blocks and it's immune to lava (all underworld creatures are), so walling yourself in or luring it into lava doesn't work.
** In the underground jungle there'll be swarms of Hornets. 1.0.6 gave them a ranged attack, which can poison you.
** Unicorns, which are faster, tougher and more powerful than most monsters.
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* [[Game Breaker]]: Originally, the Aqua Scepter sprayed a constant stream of water that did both continuous [[Knockback]] and damage, with a very low [[Mana Points|Mana]] cost per second.
** Go to the underworld, create a line of something (like obsidian), put a lot of heart statues that're connected by wire to a one second timer that's switched on, you've got a setup that can allow you to solo all four hard mode bosses at once. Admittedly, you at least have to really work for this one, since heart statues can't be crafted, only found. And even with a 3rd party map viewer to guide your way, collecting enough of them for this to be viable takes a long time.
* [[Goddamned Bats]]: As you get better gear, previously challenging monsters stopare beingno solonger that dangerous, but due to the fact you get knocked back if you suffer so much as a single damage, they can easily become this, unless you have a Cobalt/Obsidian Shield to prevent knockback.
** Clowns will spawn during hardmode blood moons. By hardmode standards, these guys aren't so dangerous. The problem was that, in earlier versions, they could throw bombs which **destroysdestroyed terrain**. So whenever a blood moon occured, you'd pray that clowns wouldn't destroydemolish the precious house you built. Thankfully they patched this so that the clown bombs no longer destroy any blocks, as this used to be the most annoying/hated enemy in the entire game, especially by people who enjoy the building aspect of Terraria.
** Corruptors are this for those who like to make projects, as their spit corrupts terrain.
** Lava slimes shed a small amount of lava when killed., Thiswhich couldobviously causehurts a lot if you touch it. It may also cause pit of lava in the underworld to overflow into other areas, and/or potentially messingmess up your bridge across the area if you're building one.
** Armored Skeletons in hardmode by itself aren't tough, but you'll learn to hate them; they can inflict a five minute debuff that halves your defense. This'll probably incentivize you to teleport back home and use the nurse NPC to remove the debuff, or to keep exploring, at greater risk than before.
** Want to get your hands on some [[Meteoric Iron]]? You'd better have the patience of a saint, since Meteor Heads will be constantly harassing you as you try to pick it up.
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* [[The Scrappy]]: The NPC known as "Guide" who appears in every world upon creation, runs around and will move into any house you build. He's supposed to give tips to new players, but [[Stop Helping Me!|there's no way to get rid of him]]. Even if he dies, he respawns within a minute. But the worst of all is that he often [[Too Dumb to Live|opens your house's front doors during night when there's zombies outside]], so it makes them able to enter your house and kill you. Even the creators themselves find him incredibly annoying: they walled him in and trapped him in their [[Let's Play]] (which doesn't help anyway because he can teleport). They even added an item recently called the [[Take That Scrappy|Guide voodoo doll]], {{spoiler|[[Video Game Cruelty Punishment|which summons The Wall of Flesh if thrown into the lava pits of the Underworld.]]}}
** Since 1.0.5, he has become much more useful as he can show you everything you can craft with an item if you show it to him. Crafting is no longer a guessing game, and it certainly makes the world a whole lot kinder to new players who try to experience the game without immediately resorting to a wiki.
** In later versions, he comes equipped with a bow, and will attack spotted enemies. He's no longer a liability who stands around and does nothing while there's enemies nearby.
* [[Scrappy Mechanic]]: Potion Sickness: a ''50 second'' cooldown on all healing potions after you consume them. People weren't amused when this mechanic was added in. There does exist an item which cuts it down to 45 seconds, but that's still very long.
* [[That One Boss]]
** The Twins are incredibly dangerous. They'll charge at you nonstop while using ranged attacks, so there's no realistic way of avoiding damage.
** Skeletron Prime has four arms, each of which can do a fair amount of damage, and his head gains defense when it spins instead of losing it like the last version did, which means his primary weakness is now his strength. But good luck targeting his head regardless; his arms are bound to get in the way and will soak up damage to near the end of the night; if you don't beat him by then, he'll be able to [[One Hit KO|kill you in one hit]]. It's a hard enough boss fight as it is, let alone the fact you're on a time limit.
** Welcome to Expert Mode, where nearly every boss becomes this. The first boss, Eye of Cthulhu, will use an extra dash attack that's a lot faster than normal. Skeletron now shoots projectiles on top of everything else. The Wall of Flesh scrolls through the map faster the more you damage it. And so on.
* [[Too Good to Last]]: The fan reaction to Redigit ending development.
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