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Clock Punk: Difference between revisions

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* A [[Tabletop RPG]] example is ''[[Deadlands]]: The Weird West'', though it seems to slide between [[Cattle Punk]] and Clock Punk as the players demand.
** Although it's predominantly [[Steampunk]] as mechanical gizmos are usually powered by ghostrock, an extremely efficient coal imbued with spiritual energy.
* In ''[[Dungeons and& Dragons]]'', The [[Lawful Neutral]] [[Heaven]] is [http://www.mimir.net/mechanus/index.shtml Mechanus], a place where continents, cities, and even many of the local lifeforms are actually made out of gears.
** Some of the domains of [[Ravenloft]] make use of clockpunk-style mechanisms. These may be either genuine clockwork technology, or golems that only ''look'' like clockwork, depending on the domain and the sanity (or lack thereof) of their makers.
* [[Unknown Armies|Mechanomancers]] are Clock Punk magicians in the modern day, who build sentient constructs powered by [[Power Born of Madness|pieces of their own sanity]].
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== Toys ==
* Mechanisms like this appeared at times in [[Bionicle]], although they never really dominated the universe. Toy-wise, most of the earlier sets had gear-based action features, which the designers gradually abandoned. Story-wise, Turaga Dume's secret chamber in the second movie had a sundial-mirror-thing built into its floor, that used a clockwork mechanism to rotate. And though we didn't see it, the [[AIA.I. Is a Crapshoot|Vahki]] robots also made use of these according to [[Word of God]].
 
 
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