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Artificial Brilliance: Difference between revisions

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== Puzzle Game ==
* One of the most notorious puzzles in ''[[The Seventh7th Guest]]'' is the Microscope puzzle, where you have to face off against Stauf himself in a game of cellular Reversi. It's already hard enough when Stauf goes after the player, and can screw up any move the player pulls off. What makes this maddening is that Stauf's intelligence is tied to your processor speed, so the faster your processor is, the move moves Stauf can predict, and the harder he'll be to defeat. Back in the days of Windows 3.1, this puzzle may yet have been beatable, but on today's quad-core processors, it's essentially impossible.
* This is the reason [[Puzzle Quest]] has such a notorious reputation for cheating. The computer doesn't make mistakes. It doesn't miss 4 in a rows, and knows how to set them up for optimal follow-ups. Combined with observation bias and some less than perfect playing on the human's part, and it seems to be cheating.
 
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== Simulation Game ==
* ''[[Creatures]]'' was notable for its use of a genetically coded Artificial Life system, allowing you to breed creatures called Norns, mixing their DNA and resulting in evolving behaviors unpredictable to the original programmers.
** Unfortunately, there was [[AIA.I. Is a Crapshoot|a lot of variation, especially early on,]] so this behavior often included things like [[Too Dumb to Live|steadfastly refusing to eat until dead]].
*** And [http://creatures.wikia.com/wiki/Wall-bonk Wallbonking].
** Also, [http://creatures.wikia.com/wiki/Socrates Socrates], a norn genetically engineered to be incapable of learning from experience, actually did better than the normal norns. Their ability to learn isn't as good as their instincts.
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* The AI in ''[[Fire Emblem Jugdral|Fire Emblem: Thracia 776]]'' is dangerously smart. For instance, if you steal a mook's only weapon, he will run to the nearest weapon shop (if there's any that sells weapons he can use), and will actually ''buy the best weapon he can use and attack you with it next turn''.
** Enemy flying units will prefer to attack your ground troops from whatever range that denies you from counterattacking(if possible) and then use their remaining move spaces to fly away into terrain where you cannot retaliate, [[Spiteful AI|effectively denying you the chance to finish them off]].
*** Similarly in [[Fire Emblem Elibe]] and ''[[Fire Emblem: theThe Sacred Stones]]'', mages with versatile attack ranges will often run ''right'' up to your archers and attack at a range where they cannot counterattack.
* In 1981, and then again in 1982, Douglas Lenat [http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=all tested his learning program], [[wikipedia:Eurisko|Eurisko]], in a [[Traveller]]: Trillion Credit Squadron tournament. Eurisko [[Level Grinding|simulated thousands of battles]], [[Loophole Abuse|found unconventional ship configurations and methods]], and defeated all comers. Twice. In a row. Even with notable rule changes.
** Eurisko could have done it a third time, but Lenat decided to retire it from the tournament, since if the program had won a 3rd time, it would be the last such tournament.
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