Jump to content

Hell Is That Noise/Video Games: Difference between revisions

update links
(direct link GLaDOS)
(update links)
Line 46:
** In the dungeon called the Dollhouse, there is, in the boss room, a doll sitting on a rocking horse, creaking slowly back and forth as you examine [[Room Full of Crazy|this creepy room]]. When you try to leave the room, the rocking stops, but you'll swear you hear that sound for a few seconds afterwards.
** There's also a scene in this game where an old woman tells the party a horror story, with sound effects. At first, the woman is going "Shloop, shloop, screee!" to describe a man who returned from a death by drowning (the shloop being the sound of him dragging his corpse slowly across the pier, the screee being the noise the seagulls made, drawn to the smell of death), but steadily, in the background, you hear the noises in the background of her telling this story, to the point that it becomes very disturbing. (Scariest description of a zombie walk ever.)
* ''[[StarcraftStarCraft]]'' - The Battle Aboard the Amerigo cutscene has this, shortly after one of the Marines is stabbed through the face and lifted away by a lurking Hydralisk, the remaining troopers are watching all corners, trying to hear the sound of the Zerg. All they hear is the whirl of the large fan blades...which turns out to be scraping along at a pitch that quickly synchronizes with the screeches of the oncoming [[Zerg Rush]].
** [[Oh Crap|"NUCLEAR LAUNCH DETECTED"]].
* ''[[StarcraftStarCraft II]]'': "Class 12 psionic waveform pattern detected, the Queen of Blades is inbound"
** A legitimate [[Oh Crap]] moment in itself, ''worse'' if you're familiar with [[Expanded Universe]] material - yup, that scale usually caps out at 10.
** Also, the Nydus Worms. Not only is their scream freaky by itself, but it heralds the arrival of a potential horde of the Zerg and you have no idea where from.
Line 69:
** [http://www.youtube.com/watch?v=5x1XgjwQ_kA The first floor revisit theme]. The most pants-wetting music in the first game. [http://www.youtube.com/watch?v=G5t3P14l3G0&feature=related And the underground].
** In the ''[[Resident Evil 1]]'' remake, you enter the Aqua Ring, silence except for water dripping, then suddenly [[Psycho Strings]] start up and a giant mutant shark (the one that kills you instantly) is after you.
** The [[Psycho Strings]] [http://www.youtube.com/watch?v=hJM8gtsImuQ theme of the leech zombies] in ''[[Resident Evil 0Zero]]''.
*** [[Older Than They Think|Even if they did crib the music from]] [[Nocturne]].
* In one area of ''[[Neverwinter Nights 2]]: Mask of the Betrayer'', an insane hag is making loud screeching noises and rambling on about killing and eating people. Other players in your party occasionally comment that they would like to either kill the noisemaker or cast Silence on her.
Line 201:
* Everyone who's ever played the old ''[[Super Solvers]]'' games (the original MS-DOS versions, '''not''' the Windows remakes) has a hard time forgetting the absolutely '''freaky''' sound effects when the robots show up to kick your ass.
** Don't forget the sound effect that plays if you run out of time or make a wrong guess. Now '''that''' was scary!
* "A in C Major" from the [[.hack|.hack series]] that generally plays before the appearance of [[The Virus|A Virus]] or [[AIA.I. Is a Crapshoot|Hostile AI]], but always signifies that the player is drawn too deeply into the world. Experienced fans learn to cringe when they hear it.
** It is the pitch (A440) to which musicians in most places tune most instruments, pinged out on a tuning fork. {{spoiler|Presumably, this is why Mai Minase is one of the few in-series people who can isolate this in-series [[Brown Note]]; she is a talented violinist.}}
* ''[[Okami]]'', in the Sunken Ship. Baww. Look at the cute dollies. Wait... are they giggling? [http://www.youtube.com/watch?v=4q1np17yEUE Oh god make them stop.] (1:30 in is the best quality.)
Line 277:
** This tropette can go unphased by the above themes, but [http://www.youtube.com/watch?v=J6GrZYE2il0 JENOVA] makes her at very least shiver.
* [[Crisis Core]] has a wonderful roulette-based limit break machine and you'll love hearing ''Modulating Phase'' .. but then you come to [[Bolivian Army Ending|the end]] and it's proof that {{spoiler|Zack is dying and losing his memories}}.
* The [[Scare Chord]] in the original ''[[Alone in Thethe Dark]]''. Even worse, the guttural demonic chanting when a ghost is disturbed.
* In ''[[Parasite Eve]]'', the song that plays when the final boss chases you on the ship.
** The "DUN DUN DUN" noise increases in speed to match the weakened Ultimate Being's final, futile attempt to catch up to and kill you. DUN DUN DUN DUN DUNDUNDUNDUN ''DUNDUNDUNDUN''...!
Line 359:
* [http://www.youtube.com/watch?v=QVKa9weI-e4 Cougars]. Just... [[Red Dead Redemption|cougars]].
* The music and moaning heard just before fighting {{spoiler|Necron}} in ''[[Final Fantasy IX]]''. Even creepier in the Black Mages' remixed version.
* The battle music when facing {{spoiler|Encroaching Parallel Universe: Kuiper Belt}} in ''[[Wild ArmsARMs 2]]''.
* In ''[[Splinter Cell]] Conviction'', if you hear the distinctive ping of an active sonar and know it isn't from Sam's goggles, prepare for {{spoiler|enemy Splinter Cells.}} The enemy has LOS on Sam and detected sounds are also harbingers of Bad Stuff.
* ''[[Painkiller]]'' has Daniel's grunt when you get hurt, with the blurred screen only making it worse.
Line 433:
* Three words: [[Yoshi's Island|Baby Mario crying]]
* From ''[[Xenosaga]]'', we have Albedo's [[Evil Laugh]]. Made even more terrifying as he is laughing while ''decapitating himself'' in front of a little girl.
* From [[RunescapeRuneScape]], the loud WAWAWAWAWAWA noise that heralds a [[Demonic Spider|Revenant]] attacking. Any veteran Runescaper knows the first thing to do is lunge for the run button and the prayer tab the moment you hear that.
** Also, if you're in a PVP area, that hideous screeching Ice spells used to make.
** The ambient sounds in the Wilderness are terrifying, ''especially'' with the music turned off.
* There's the quirky Super Famicom sci-fi RPG ''[[Idea no Hi]]'' (a spiritual sequel to [[Maka Maka (video game)|Maka Maka]]) which starts with the protagonist getting tortured in a lab by means of some kind of machine. It's accompanied by a truly awful [[Sensory Abuse|rending, glitchy noise]] that really lets you sympathize with him.
* In the (defunct) MMO [[Tabula Rasa]], the sound of an incoming Bane dropship, especially the part where it came complete with indecipherable whispering.
* ''Any'' submarine simulation, from the [[Silent Hunter Series]] to DOS-era games, has the "ping!" of an inbound active sonar. Means that they know you're in the area and they're trying to localize you ([[Nightmare Fuel|if they haven't already]]) as you frantically attempt to dive out of depth-charge range. The pings get higher-pitched and louder as your hunter closes in.
Line 507:
* [[Terraria]] has the noise burrowing enemies make when nearby. Not too bad when it's a giant worm, terrifying if it's the [[Segmented Serpent|Eater]] [[Asteroids Monster|of Worlds]]. The worst part? As they get closer, it gets ''faster''.
* '''[[The Elder Scrolls II: Daggerfall|VEEEEEEENGEEEEAAAAAAAAANNNNNNCEEEEE!!!]]'''
* Courtesy of [[Resident Evil: Revelations]] come the distorted 'Mayday' cries from the infected communications officer when you approach the promenade, right before [[This Is Gonna Suck|you have to get the key to the communications room]]. There are tales of tropers who had their nightmares haunted by that voice.
* [[Ghostbusters the Video Game]] was loaded with these.
** The library, dear lord the library. Especially once you hit the children section. The disembodied sounds of children laughing, playing, crying... pleading. Goodbye!
Line 516:
* ''[[Touhou]]'' is not immune. In the eleventh game, after you've fought your way to the Hell of Blazing Fires, you are greeted by a cute little crow girl, her [[Badass Boast]], and her [[Awesome Music|sweet battle music]]... periodically interrupted by ''freaking air-raid sirens'' whenever she pulls a spellcard. What the hell is that noise? It's the sound of [[I Love Nuclear Power|YOU'RE ABOUT TO GET NUKED]].
* ''[[Cry of Fear]]'' is a game with a great soundtrack, but the track [http://www.youtube.com/watch?v=8no8kyLDEto Fucked] is one of the more horrifying songs that play. It triggers when the world around Simon swiftly changes to a nightmare, and the song is downright psychotic.
* ''[[Mortal Kombat: Deception]]'': Shao Kahn saying "[[Finishing Move|Hara]] [[Driven to Suicide|Kiri]]!"
* The alarm in [[DEFCON]] that sounds whenever a nuke is launched.
* The Suicide Bombers from the ''[[Serious Sam]]'' series. The minute you hear one of them screaming, you know [[This Is Gonna Suck]]. Especially if you hear [[It Got Worse|multiple screams at once.]] [[Nintendo Hard|While a million other things are on the screen trying to kill you.]] And then there's the times they spawn from ''behind'', or around corners you can't see past. The minute you hear them coming, you know you have to find and kill them fast, or your health's going to drop like a rock.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.