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BioShock 2: Difference between revisions

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* [[Spirit Advisor]]: {{spoiler|Subject Delta to Eleanor}} in the good ending. {{spoiler|And the rest, except the one when he refuses to advise her.}}
* [[There Are No Therapists]]: Actually, Ryan originally invited Sofia Lamb to help people deal with living so far from sunlight, but it didn't go well. It didn't help that the therapist was just as crazy as her patients.
* [[Took a Level Inin Badass]]: For most of the second game, Eleanor is set up as the [[Damsel in Distress]]. However, that all changes {{spoiler|once she gets her hands on Big Sister armor...}}
** Actually it was her who {{spoiler|orchestrated the Delta's resurrection}} and helped him along his way {{spoiler|using her telepathic bond with Little Sisters}}.
** Pretty much everyone in Rapture is far more badass than in the first game, enemies included. [[Word of God|The creators themselves]] said that Jack wouldn't have survived Rapture this time around.
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=== The Protector Trials and Minerva’s Den DLCs contains examples of these tropes: ===
* [[AIA.I. Is a Crapshoot]]: {{spoiler|Surprisingly subverted with The Thinker, although a major plot point is it gaining self-consciousness and free will. This also results in it gaining emotions such as loyality, and passion. Thus resulting in one of the few positive examples of this trope.}}
* [[Book Ends]]: {{spoiler|The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.}}
* [[Faking the Dead]]: In a sense, {{spoiler|The Thinker to Porter.}}
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