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Darkness Equals Death: Difference between revisions

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* There's a good guy example in ''[[Batman Begins]]'' in the sequence on the docks, where Batman pulls a mob goon into said dark space.
** And again in ''[[The Dark Knight]]'', when he's interrogating the Joker.
* The new ''[[I Am Legend]]'', when Sam (the dog) follows a deer into a building.
* It is the outright basic gimmick of ''[[Darkness Falls]]''. The "tooth fairy", a ghost of a woman who was heavily burned in life, experiences extreme pain and can be eventually destroyed when exposed to light, but can essentially [[Villain Teleportation|teleport anywhere else.]] The main character manages to survive his first encounter with the tooth fairy as a child, and then never goes into the darkness again until he's an adult.
* Happens in ''[[Deep Blue Sea]]'' - female scientist goes into her dark, half-submerged room for files. A [[Everything's Even Worse with Sharks|shark sneaks in]] and tries to kill her.
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* [[H.P. Lovecraft]]'s ''The Haunter of the Dark'' features a monster that can be hurt or banished by light, and which goes after the protagonist during a thunderstorm that knocks out the lights.
* Every death in ''[[Dead Friend]]'' (aka The Ghost) happens on a dark night in a dark room. For an extra kicker, there's usually a storm outside too.
* In ''[[Phantoms]]'', you might as well sign your own death warrant before you go into the shadows. Not that being in the light makes you much safer, but at least you'll ''see'' what's about to eat your face.
* Arguably the entire point of ''[[House of Leaves]]''.
* In ''[[Darkness Falls]]'', the monster of the film hates going into the light. So when the lights go out in the area the characters are in, the monster attacks. And when the flashlights [[Oh Crap|get lost]]...
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* Subverting this trope was the very reason why [[Joss Whedon]] created ''[[Buffy the Vampire Slayer]]'': instead of having a blonde entering a dark corner and never coming back, you have a blonde entering a dark corner and coming back with a spinal cord in her hand.
** He sets out his stall in the very first episode: a blonde girl goes into the school late at night with a boy - but as this blonde girl is really badass vampire Darla, the boy's the one who meets a sticky end.
* Prominent in the episode "Bushwhacked" of [[Joss Whedon]]'s [[Cult Classic]] show ''[[Firefly]]''. The crew of ''Serenity'' come across a ship which has been attacked by {{spoiler|Reavers}} and they explore its innards for potential salvage and survivors. They come across {{spoiler|[[Go Mad Fromfrom the Revelation|one insane survivor]], some cargo and a lot of dead bodies}}.
* ''[[Doctor Who]]'' example: The new series episode ''Silence in the Library'' gives a rather [[Living Shadow|literal example]]. "See, you were right to insist on a night light!"
** Also, if you're seeing statues where they shouldn't be, you'd better be in daylight. Torches might help, but statues of the angelic bent have a nasty habit of switching them off in order to come and get you...
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== Videogames ==
* In ''[[Doom (series)|Doom]]'', a room suddenly turning dark indicates a monster ambush. While some enemies are visible in bright areas, darkness makes them practically invisible.
** In ''Doom 3'', a game [[Nothing Is Scarier|infamous for this trope]], there's a section where you have to choose between the flashlight or a weapon (unless you are escorting a scientist carrying a lantern.)
* If a level is dark in ''[[Halo (series)|Halo]]'', it is likely that you will be fighting Flood very soon.
* Subverted in ''[[Alone in Thethe Dark]]'', where the main characters randomly end up in a dark room lit only by the fire of their automatic guns; they wipe out the evil attempting to kill them. Those not in the darkness, in well lit areas, will end up dead by the end of the scene.
** In ''[[Apollo Justice: Ace Attorney|Apollo Justice Ace Attorney]]'''s third case, {{spoiler|the blind Lamiroir}} employs the same tactic by running into a pitch black stage to take cover from an assailant.
* Averted most of the time in ''[[Dead Space (video game)|Dead Space]]'', many of the zombie monsters attack you in very brightly lit areas, allowing you to see them in their full horrifying glory (And making you jump all the more when they actually do attack you in the darkness).
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* Tumbling down a dark staircase by going in without a light source was one of the ways you could die in the ''[[The Colonel's Bequest|Laura Bow]]'' series of adventure games.
* Used very literally in the first ''[[Gears of War]]'' game. Whenever you entered a dark patch of the (outside) environment, the Kryll (a swarm of flesh-eating bats) would consume you in around three seconds. Thankfully this also worked on enemies, so you could shoot out lights above enemy positions and watch the carnage ensue.
** ''[[RunescapeRuneScape]]'' has something similar, if you enter a dark area with no lightsource, you "hear the skittering of tiny insects on the floor" a few seconds later, and you will be hit with a constant stream of 1 damage every half second or so.(new players start with 10 hp, the best of the best have 99, to put that in context)
* Parodied in the [[Interactive Fiction]] game ''Enlightenment'', where the goal is {{spoiler|to dispose of all your light sources so a grue will eat the troll that's guarding the dungeon exit.}}
* ''[[Spelunky]]'s'' dark levels are one of the worst threats in the game, concealing enemies and traps in the shadows just beyond the Spelunker's tiny circle of light. Oh, and you have a limited supply of flares, which go out instantly if you touch water. Fortunately, the developer has mitigated this somewhat by making certain level features function as light sources.
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* Much of the beginning of ''[[Half-Life (series)|Half-Life]] 2: Episode One'' takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a [[Ten-Second Flashlight]] and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with the lights out!
* ''[[Splinter Cell]]'' and similar stealth games are effectively a version of this trope, for all your enemies. In one level, the hero's helpers aid the hero in eliminating a squad of enemies by cutting the power. As the lights go out, the player quickly eliminates all the foes.
* Implied in the ''[[F.E.A.R.|First Encounter Assault Recon]]'' expansion pack ''Perseus Mandate'', from what we hear from a recorded message. [[Gameplay and Story Segregation|No light has any effect whatsoever on the supernatural creatures fought by the player, however.]]
{{quote|'''Nightcrawler Commander:''' ''We've lost six men to to the creatures in the shadows. Avoid the dark, if you can.''}}
* The Darkness is an entity unto itself in ''[[Alan Wake]]''. It possesses people and objects that can only be fought off by shining a light at it.
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* Inverted in ''[[Amnesia: The Dark Descent|Amnesia the Dark Descent]]''. While staying out of the light too long will reduce your sanity, it is also the only place you are safe when being attacked by the monsters.
* In ''[[Space Quest]] II'', if you go into dark caves without a light source, you will be eaten by a Cave Beaver or Cave Squid.
* [[StarcraftStarCraft]], [[Warcraft]], and many other [[Real Time Strategy]] games have the [[Fog of War]]. [[Finagle's Law]] guarantees that if you run a unit into the Fog without looking ahead, it ''will'' get attacked.
* The [[SNES]] ''[[Jurassic Park]]'' tie-in game had a primitive first-person mode which activated inside buildings. Wandering into a darkened space before obtaining the night-vision goggles meant a swift death, even if there were no dinosaurs inside once the player obtained the goggles.
* The ''[[Ambridge Mansion]]'' series plays this trope to the hilt - something as simple as {{spoiler|looking out a window}} or {{spoiler|opening a cupboard}} can get you ambushed.
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