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Trap Master: Difference between revisions

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* In ''[[Marvel vs. Capcom 3]]'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
** ''[[Updated Rerelease|Ultimate]]'' adds [[Guardians of the Galaxy|Rocket Raccoon]] who utilizes 4 different landmine traps (boulder, shrapnel, net and spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.
* Tripwire mines in the original [[Half-Life]] could be used this way. If one was willing to cheat to replenish the supply (as opposed to only having 5 at any one time), entire levels could be rigged into hilariously complex chain-reaction traps.
* Clockwork Gennai from Oboru-maru's ''[[Live a Live]]'' chapter is one of these, he is the one who placed all the traps on the castle.
* The ''[[Deception]]'' series of video games (including the most recent entry, titled ''[[Trapt]]'' in the United States) - the player character in each game is anywhere between 'mostly harmless' and 'completely helpless' in direct combat, but possesses the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.
* The Demoman class in ''[[Team Fortress 2]]'' and its predecessors is based around planting sticky bombs to ambush opponents (when its not being played as a melee class).
** The Engineer may count as well, particularly after it became possible to move [[BFG|fully upgraded sentries]] around or use an alternative weapon which granted him a smaller, but much cheaper and quicker to put up "mini-sentry".
* Rachel Alucard in ''[[Blaz BlueBlazBlue]]'' fights with either slow moving projectiles (which she can use her special ability to blow into opponents) and by planting umbrellas in the ground to serve as a target for her [[Shock and Awe|Sword Ivis]] moves.
* In ''[[Dissidia Final Fantasy]]'', this is [[Final Fantasy II|The Emperor's]]' modus operandi. It's even [[Trope Namer|the title of his fighting style]]. He conjures [[Instant Runes|energy crests]] that can paralyze opponents or shoot projectiles at them, or releases magical mines from his [[Magic Wand|staff]] that draw the opponent in and explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his trademark [[Colony Drop|Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
** Kefka partially counts as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.
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* Testament of ''[[Guilty Gear]]'', whose fighting style involves littering the battlefield with invisible webs in the air and planting demon trees on the ground that act like mines.
** Bridget is a minor example as well. Opponents who don't keep track of where his yo-yo is set at any given moment are in for a world of hurt.
* Chrono plays like this in ''[[Magical Girl Lyrical Nanoha]] A's Portable: [[Magical Girl Lyrical Nanoha AsA's Portable|TheBattleOfAces]]'', releasing invisible Delayed Binds that would trigger and catch his opponent if they flew too close to them. He could either plant them in place or have them slowly follow his opponent.
* Lock from ''[[Locks Quest]]'' has traps amongst his arsenal, along with walls, turrets, and minions, to fend off the enemy, making him this trope, [[The Minion Master]], AND [[The Turret Master]]. But not a Wallmaster. [[The Legend of Zelda|That's something else entirely]].
* ''[[Guild Wars]]'' allows rangers to plant a wide assortment of proximity traps, and its sequel is giving necromancers some remote-mine magical traps and ''exploding zombies''.
* ''[[Little Big PlanetLittleBigPlanet]]'''s extensive level editor gives players the ability to become this.
* From ''[[Sengoku Basara]]'': Most of Motonari's movesets are about setting traps in some way or form. This includes a decoy that can be detonated or energy barriers that can bounce mooks between them for massive combos.
* Aht from ''[[Radiant Historia]]'' is a powerful attack mage, but unlike other spellcasters instead of directly targeting her enemies, she lays "traps" of magical energy onto unoccupied spaces on the battlefield, relying on other characters (or herself) to push her enemies into them afterwards.
 
== Tabletop Games ==
* There was a whole series of [[Dungeons and& Dragons]] supplements full of ever more fiendish traps, all hosted by a Troll named Grimtooth.
** Some of D&D's most legendary classic adventures, including ''I6: [[Ravenloft]]'' and ''[[Tomb of Horrors]]'', largely or entirely consist of a dungeon-crawl through the lair of a Trap Master.
** In ''[[Pathfinder]]'', there's a sun-class of the Ranger class called the Trapper, which gives up spellcasting in favor of learning how to quickly set up snares and other simple traps in combat. There's also a Rogue subclass called the Trapsmith, which specializes in disarming traps and building her own.
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