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[[File:batmandoom_6624.png|frame|Time to massacre the entire criminal population of Gotham.]]
 
A [[Game Mod]] for ''[[Doom]] II'', ''[http://doomworld.com/batman/main.shtml Batman Doom]'' [[Exactly What It Says on the Tin|(obviously)]] puts you in the shoes of [[Batman]]; specifically, the mod's plot is ''(very)'' loosely based on the ''[[Knightfall]]'' storyline. It was released in 1999 by the ACE Team who, years later, went on to make ''[[Zeno Clash]]'' and ''[[Rock of Ages (video game)|Rock Of Ages]]''.
 
It is available for download [http://doomworld.com/idgames/index.php?id=12391 here], and is best played with the [http://prboom.sourceforge.net/ prBoom] source port.
 
The game is divided into chapters, each of which involves Batman taking on the machinations of a different prominent villain from his [[Rogues Gallery]] and eventually facing the villain as a boss.
 
''Batman Doom'' remains one of the most acclaimed mods for ''Doom II''; among other things; this is due to its [[Genius Programming]], which is apparent to anyone with expertise in ''Doom'' editing; while modern source ports give the modders a wide freedom, the original ''Doom'' engine is notoriously inflexible, and yet ACE Team have managed to achieve some truly mind-bogglingly difficult tricks with it.
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=== This mod exhibits the following tropes: ===
* [[Action Bomb]]: The Penguin's walking penguin bombs.
* [[Amusement Park of Doom]]: "House of Fear", complete with [[Creepy Circus Music]].
* [[Bonus Stage]]: If you manage to finish the first Scarecrow boss fight before a bomb blows up Mayor Kroll, you can access a bonus level. Even this little bit of nonlinearity is impressive in a ''Doom'' mod.
* [[Boss -Only Level]]: The final level.
* [[Boss Rush]]: The two penultimate levels, taking place in the ruined Arkham Asylum, have you facing all the bosses encountered so far, one by one.
* [[Down the Drain]]: Shows up very quickly, as your second real level (not counting the [[Player Headquarters|Batcave]]), where you hunt the Killer Croc.
* [[Fauxlosophic Narration]]: A few text screens pop up during the game, filled with Batman boasting about how he's the "chosen one" to defeat the great evil in Gotham, or something.
* [[Fisticuffs Boss]]: Bane, the end boss. You are forced to pick up a special gauntlet and you cannot switch out of it. If you try to switch out, the fight becomes [[Unwinnable]] as you are rendered completely helpless.
* [[Lost in the Maize]]: The level with the second Scarecrow boss fight.
* [[Mind Screw]] / [[Joke Level]]: The [[Secret Level]], called simply "No Comment..." or "Weird!" As the cheesy theme song of the [[Batman (TV series)|campy 60's show]] plays in the background, you fight giant flying eyes on a island floating in black void, made out of flesh with [[Salvador Dali|trees with half-melted clocks]] growing out of it, and then enter the (literal) mouth of a meat pyramid to exit the level.
* [[Molotov Cocktail]]: Used by the enemy called "Zeke".
* [[Monster Clown]]: Evil clowns which toss darts at you, found in the Scarecrow's and Joker's chapters.
* [[Non-Lethal KO]]: Technically, all the enemies are knocked out rather than killed, since it's [[Thou Shalt Not Kill|Batman]] we're talking about - the kill meter is even removed from the stats screen. How can you achieve a [[Non-Lethal KO]] with a flamethrower or some exploding barrels is a mystery.
* [[Outrun the Fireball]]: The ending of the "Axis Chemicals" level.
* [[Player Headquarters]]: The Batcave, which you visit at the beginning of every chapter to replenish your resources a little (and which contains a different secret each time).
* [[Timed Mission]]: "Gas Trap", set in a hospital where you have a few minutes to find a button to turn off emitters of poison gas.
* [[Wolverine Claws]]: The Cheungs use these.
 
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