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''The Riddle of Steel'' is a d10 tabletop role-playing game published in 2002 by the now defunct Driftwood Publishing. The system is set in a [[Low Fantasy]] equivalent of Earth called Weyrth and prides itself on historical accuracy and a realistic combat system.
 
The designer, Jake Norwood, was a senior Free Scholar in the Association for Renaissance Martial Arts and is the current president of the Historical European Martial Arts Alliance. As such, there is a corresponding increase in the level of historical accuracy when ''The Riddle of Steel'' is compared to other systems, such as ''[[Dungeons and& Dragons]]'' or ''[[GURPS]]''.
 
It comprises four books:
# the ''Core Rulebook''
# ''Of Beasts and Men''
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* [[Blade Lock]]: Winding and Binding, with specialization available to Western swords.
* [[Breakable Weapons]]: Optional rule for subpar equipment.
* [[Bow and Sword Inin Accord]]: Necessary. A ranged weapon wielder cannot effectively shoot in melee.
* [[Cast Fromfrom Hit Points]]: Magic-users pay an extremely heavy price for their gift. Using magic can take literally years off your life in a single spell.
* [[The Combat Pragmatist]]: A very highly recommended character type for those who wish to maximize their survival time without twinking for ultra-high damage reduction (and is still damned effective a strategy for even those sorts).
* [[Cool Sword]]: Anything with Fine or Superlative craftsmanship. The Companion adds Weapons of Power, which are weapons that have Spiritual Attributes of their own.
* [[Dual-Wielding]]: The proficiencies "Case of Rapiers", "Escrima" and "Kenjutsu: Dai-sho" do this as a primary thing. The standard Rapier proficiency and the Cut and Thrust proficiency can work with an offhand-wielded parrying dagger.
* [[Every Japanese Sword Is a Katana]]: Averted. The Flower of Battle notes that most combat was done with the wakizashi and that the katana was mostly used when one knew a battle was imminent.
* [[Groin Attack]]: Thrust to Zone X, or upward swing to Zone VI.
** [[Rule of Funny|Males take worse penalties from these attacks than females do.]]
* [[Guns vs. Swords]]: Always ends in a gun win unless the gunman has to reload.
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[[Category:The Riddle of Steel]]
[[Category:Tabletop Games]]
{{DEFAULTSORT:Riddle of Steel, The}}
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