39,327
edits
(fix links) |
(update links) |
||
Line 6:
Fortunately, there were ways to [[Heart Container|increase]] and [[Heal Thyself|replenish]] Thexder's energy reserves - primarily by killing the right enemies.
Originally released for the [[PC
Four years after the original release, Game Arts returned to their debut title with ''[[Oddly-Named Sequel 2: Electric Boogaloo|Fire Hawk: Thexder the Second Contact]]'', expanding on the original game's story ([[All There in the Manual|not that there was much of one]]) and improving the character's choice of weapons, while simultaneously upping the ante with more missions, more enemies, and plenty of [[Boss Battle|bosses]] along the way. Sierra On-Line also distributed this sequel.
Line 20:
* [[Boss Battle]] - The original game occasionally presented the player with a group of enemies encased in stationary fortifications, challenging the player to figure out the best way to destroy or disable the enemies in order to pass. ''Actual'' bosses were introduced in ''Fire Hawk''.
** Zereo also added precisely one boss (a final boss) to ''Thexder Neo''.
* [[Cast
** In ''Fire Hawk'', even ''moving'' required energy, though such a small amount that it was rarely noticeable.
** ''Thexder 95'' was the exception, the unfortunate side effect being that it was possible to run out of ammunition for any weapon including the default laser.
Line 51:
[[Category:IBM Personal Computer]]
[[Category:Action Game]]
[[Category:Thexder]]▼
[[Category:Video Game]]
[[Category:PC-88]]
|