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* ''[[Makai Kingdom]]''. Writing wishes in The Sacred Tome is not only what the whole story's about (Zetta using it to recover his netherworld) but is also a central part of the game as it's used to create new facilities, random dungeons, reincarnate characters and unlock bonus content.
* In the ''[[Ar tonelico]]'' RPG series, music is both a technological power source (that actually ''shattered'' the world once!) AND the source of the game's magic spells ("songs".) Further, the process used to learn Songs (a form of ''very creepy'' virtual reality psychotherapy) is also an important story element.
* The ARMs in the ''[[Wild
** Another example from ''[[Wild
* The ''[[Metal Gear Solid]]'' series always had [[Unusable Enemy Equipment]], [[Hand Wave|handwaved]] or justified a different way every game. In ''[[Metal Gear Solid]] 4'' guns are "ID Locked", and this time, the plot is centered around a struggle for control of this ID system. The local arms dealer Drebin can help for a fee by... er... [[Breaking the Fourth Wall|"unlocking"]] guns for you.
* In ''[[Dragon Quest VIII]]'', everyone in Castle Trodain has a curse cast upon them... except for the hero, who is, for some unknown reason, immune to it. There is a "Curse" status ailment in the game, which temporarily disables whoever it's inflicted upon. The hero is immune to this particular ailment.
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** The same goes for the Bow of Light in ''[[Spirit Tracks]]''; it's significant to the plot in that it's crucial for removing Malladus from Zelda's body and is the entire reason Link goes to the Sand Temple, but it's also a very useful ranged weapon.
* [[Borderlands]] does this in part with the {{spoiler|Eridian Artifacts}} being both plot-critical concepts, and the most common way to bolster your Action Skills. {{spoiler|And include a bunch of rare/interesting weapons to boot.}}
* In ''[[Persona 3]]'', some skills are [[Cast
* In Flash-based MMO ''[[Gaia Online|zOMG!]]'', all of your powers come from special Rings. These Rings are the only things that can harm [[Everything Trying to Kill You|The Animated]]. They can be powered up by powerful emotions, can only be leveled in a special room, and can be made more powerful by [[Socialization Bonus|spending time with other people]]. ''ALL OF THIS BECOMES PLOT RELEVANT''.
* The Horadric Cube in ''[[Diablo]] II'' is needed to transmute several pieces of useless crap into a larger piece of useless crap just so you can get to the bosses of Acts II and III. However, you can continue to use it to transmute [[Vendor Trash]] into better items that are both more useful and more valuable. It also doubles as a mini-[[Bag of Holding]], taking up 2x2 space in inventory while having a 3x4 space for items.
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* The MAGI in ''[[Final Fantasy Legend]]'' II is used to upgrade your characters, sometimes even granting bonus attacks to the limited 8-slot system, but are also central to the plot as they have a bad habit of turning evil people into pseudo-Gods.
* In ''[[Guild Wars]]'' factions, a few of the missions are spent collecting some powerful artifacts (Urn of St. Viktor, Spear of Archemorus) to defeat the [[Big Bad]]. The artifacts also provide some useful combat effects (Damage absorption, and powerful damage, respectively).
* In ''[[
* In ''[[Morrowind]]'', the player must find the items Wraithguard, Sunder and Keening (known as Kagrenac's Tools) in order to complete the main plot. Each of these items, in addition to being plot-essential, conveys a selection of Fortify/Resist/Shield effects.
** And don't forget Moon-and-Star which is a very plot important item and also gives you constant +5 personality and +5 speechcraft. Sadly, that's not that useful.
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[[Category:Gameplay and Story Segregation]]
[[Category:Video Game Items and Inventory]]
[[Category:
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