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In Vehicle Invulnerability: Difference between revisions

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* ''[[Night Driver]]'', released in 1976, brought that kind of invulnerability into first-person perspective.
* ''[[Grand Theft Auto]]'' in its earlier incarnations, unless you were on a motorcycle. In ''[[Grand Theft Auto IV]]'', this gets [[Averted Trope|averted]] with cars as well; you can get thrown from the car if you crash hard enough, and enemies can shoot you through the windows.
** This, however, [[Justified Trope|justifies]] the full health [[CheatVideo CodeGame Cheats]] also completely repairing any vehicles you are driving.
** If you delay driving away for a second or two after entering a car, Nico does an in-car animation of putting on a seatbelt. If you let him do this, [[Truth in Television|he won't be thrown from]] [[The Dev Team Thinks of Everything|the vehicle in a crash]]; if you take off too fast, he skips this part, and he's free to ragdoll over the hood in a head-on. Likewise, if you delay after mounting a bike, he'll pull a helmet from Hammerspace, which lessens the damage taken when he's thrown from a bike.
* Likewise, cars in ''[[Just Cause (video game)|Just Cause 2]]'' seem to be made of Swiss cheese for all the protection it does you (read, almost none). That is, until you get to an APC-grade vehicles. Then again, why bother driving a vehicle when your primary means of getaway involves [[Crazy Awesome|infinitely respawning parachutes and a grappling hook?]]
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[[Category:Acceptable Breaks From Reality]]
[[Category:Older Than the NES]]
[[Category:In Vehicle Invulnerability{{PAGENAME}}]]
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