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Diagonal Speed Boost: Difference between revisions

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** This fact is ''critical'' for the proper use of the king in pretty much all endgames. Which makes it critical for playing the game well, period.
* ''[[Civilization|Civilization I-IV]]'': The fifth game fixed this by changing squares to hexagons.
* ''[[Dungeons and& Dragons]]'': Played straight in 4th edition. Mostly averted in earlier editions by increasing the movement cost for every other diagonal tile to 2, i.e. a diagonal move counts as 1.5 squares (making diagonal movement about +6% slower rather than +41% faster).
* ''[[Galactic Civilizations|Galactic Civilizations II]]''
* ''[[Secret of Evermore]]'': Running diagonally is visibly faster.
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* "Zig-zagging" is the best way to run in the open field in ''[[Tecmo Super Bowl]]'' and its sequels because you don't lose speed when rushing diagonally.
* The online RPG program MapTool is variable; the GM can choose the movement metric, which lets one play the trope straight, avert it, or outright invert it (the "No Diagonals" metric, which forces movement along straight axes). It also lets you use hexes instead, just avoiding the whole issue altogether.
* The first ''[[Diablo]]'' averted this trope, and managed to replace it with invulnerability to most damage when moving horizontally. Most commonly used to dodge missiles like arrows and fireballs, it could also be used to walk safely through a firewall or lightning (chain or otherwise) spell. On the Diablo Strategy Forum, we called it "Happy Feet."
* [[Youju Senki AD 2048]] has an odd variation: moving one space diagonally is considered the same as moving one space vertically or horizontally (counted as one space when moving or shooting), but the characters cannot move like this if the spaces next to them are occupied by enemies or obstructions (to put it simply, if you can't move there without diagonal movement, you can't move there period). However, this limitation does not affect attacks (meaning that even if a character can't move diagonally into a space, they can still shoot that space if they're in range).
* Oddly present in [[Halo]] 3 and Reach. Picking up a turret causes you to move slower, but moving diagonally is slightly faster than walking straight ahead.
* Some [[Racing Game]]s have an unintentional technique called "snaking" in which zig-zagging left and right across a straightaway causes the vehicle to move faster than if it just went in a straight line. This is due to to how these games give out boosts for drifting in certain ways. The [[Mario Kart]] series and ''[[F-Zero|F-Zero GX]]'' are examples of games with snaking.
* An odd variation in ''[[Sonic Labyrinth]]'' is that Sonic walks slighty faster if he moves to the left or to the right.
* ''Gunrox'', an online turn-based, grid-based, squad-based tactics game, has this. Making use of it is an easy way to gain the advantage over an inexperienced player.
 
{{reflist}}
[[Category:Game Tropes]]
[[Category:Diagonal Speed Boost]]
[[Category:Velocity Index]]
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