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** Jurai's treeships generate pocket dimensions as living space for their crew.
** In the TV-series, ''Tenchi Universe'', she gives the bathroom the same treatment. Apparently, they decided that the floating, bubbled, hot-springs ''island'' from the OVA was a tad too showy.
* Lala of ''[[To Love LOVE-Ru]]'' seems to be able to do this, turning a closet into a mid-sized lab, expanding an already existing room to 5 times normal, while someone was in it, and later building a three bedroom flat on top of the main character's house.
* ''[[Ah! My Goddess]]''' Skuld created one of these to provide extra storage space for some of the motorcycle club's gear. Unfortunately, the control got accidentally reset -- stranding Keiichi and Belldandy in the center of an ''infinitely'' large room. And Bell was temporarily without her powers... {{spoiler|Keiichi finally realized the crawlspace under the building wasn't within the field, so they pulled up a portion of the floor and crawled out.}}
* Gluttony's stomach in ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist]]''. [[It Makes Sense in Context]]. {{spoiler|[[Big Bad|Father]] wanted to make a quick and cheap access to the [[Gate of Truth]]... And created [[Bottomless Pits|a more or less bottomless]] [[Pocket Dimension]] instead.}}
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== Tabletop Games ==
* ''[[GURPS]]: Spaceships'' has a ship designed like this as a [[Shout-Out]] to ''[[Doctor Who]]''.
* This is the stated explanation for the Bag of Holding and the Portable Hole in ''[[Dungeons and& Dragons]]''. In an attempt to prevent game exploits, sticking one inside the other tears open the portal that leads to the Hammerspace and sucks everything in. Though some more [[Rule of Cool|enterprising]] players have used this as weapons, to the chagrin of many DMs.
** One ''Dragon'' write-up of Baba Yaga's hut depicted the interior this way. Justified by it being home to one of mythology's most formidable witches.
* Most transport vehicles in Warhammer 40,000. No way 10 Space Marines fit in a Rhino.
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*** The Elephant too for that matter. you can train 40 soldiers out of it. despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it.
* Same thing with the Ishimura in ''[[Dead Space (video game)|Dead Space]]''. When the shuttle approaches the ship in the games opening, the model is much smaller than it is supposed to be, and probably too small to house all the games levels.
* There's an interesting psychological employment of this trope in ''[[EarthboundEarthBound]]''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside.
** ''[[EarthboundEarthBound]]'' itself, as well as predecessor ''[[MOTHER]]'', also played this trope straight in the usual sense. Its sequel ''[[Mother 3]]'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
* In ''[[God of War (series)|God of War]] 2'', the player faces off against a colossus statue brought to life. After finally receiving a weapon able to pierce the outside deep enough to enter it, the player and Kratos enter the statue, which is somehow several more stories tall and far larger overall on the inside. The face itself is far larger as well. In fact, the inside of the statue, compared to the inside size of the face implies the entire thing is disproportionate.
* Every [[Eastern RPG]] ever.
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* ''[[Harvest Moon]]'' is a massive offender. The player's house is always pretty darn small in all of the games (or at least the ones I've played), especially on the outside. Particularly in ''Magical Melody'' and ''A/Another Wonderful Life'', the player's house on the outside looks so tiny that you'd think they can't possibly have any room to lay down straight. The inside, though, is more than large enough to hold a bed, a television, a refrigerator, a kitchen, a bookshelf, a storage closet, and more. This don't improve much with house size upgrades you get later on, either.
* ''[[Nethack]]'', ''Slash'EM'' and similar [[roguelike]]s. The full games rarely go past 5mb, but without [[Guide Dang It|extensive knowledge]] of the game or cheating and, of course, luck, you can spend an entire year trying to finish it.
* In ''[[StarcraftStarCraft]]'', at the end, {{spoiler|the inside of Tassadar's ship is significantly larger than it's seen on the outside}}. Of course, in most RTS games the buildings are churning out battle ships 5 times bigger than itself, so [[Units Not to Scale|some distortion is necessary]].
* ''[[Marathon Trilogy|Marathon]]'', ''[[Descent]]'', and ''[[Duke Nukem 3D]]'''s game engines are based on connected spaces, not Euclidean geometry. This allows for impossible physical arrangements, like a circular hallway that must be traversed 720 degrees to get back to the starting point, a Klein bottle-shaped room, or a [[Mirror World]] in the same space as the normal level.
** [http://www.youtube.com/watch?v=2s4ySkR48cI Behold this in action]. Most of the level is in a closet in a room, itself in a closet in the aforementioned most of the level.
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* In ''[[The Inexplicable Adventures of Bob]],'' Viceroy's Spire on the dragon planet Butane is bigger inside than out. Molly describes it as "All [[A Wrinkle in Time|tesseracty]] and [[Doctor Who|Whovian!"]]
** This becomes a [http://bobadventures.comicgenesis.com/d/20101012.html plot point] when the Spire is {{spoiler|destroyed. Rather than collapsing in on itself, its pieces expand away from each other--giving Voluptua a chance to survive rather than be crushed.}}
* In ''[[FindersFinder's Keepers]]'', we have [http://img135.imageshack.us/img135/6143/20090331.jpg Morlock's store]. Among other things, it has a sign that reads: "Morlock "[[Lampshade Hanging|It's bigger on the inside."]]"
* ''[[Keychain of Creation]]'' has a wagon that works like this, because Misho knows [http://keychain.patternspider.net/archive/koc0109.html magic science].
* The Ambis spaceships in [http://www.drunkduck.com/Jix Jix] fit this trope.
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== Western Animation ==
* In what is probably a [[Peanuts]] reference, [[Scooby Doo|Scooby Doo's]] doghouse in ''A Pup Named Scooby-Doo'' looks like Snoopy's doghouse on the outside, but is an opulent mansion on the inside.
* The goldfish-bowl castle in ''[[The Fairly Odd ParentsOddParents]]''.
* In "[[Futurama|The Farnsworth Parabox]]", Dr. Farnsworth creates a box containing a ''perpendicular universe'' - which contains a perpendicular Farnsworth, who has created a box containing the ''first'' Farnsworth's universe. They end up swapping boxes, so they have a box that ''contains their own universe''.
** The Planet Express ship and the building that houses it tend to have larger interiors if the plot demands.
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* The Ashleys' clubhouse in ''[[Recess]]'' on the outside it just looks like some old tires fused together but on the inside it has a game room, a study room, a tea party room, a TV room, etc.
* In an episode of ''[[Phineas and Ferb]]'', the boys build a rocket in the backyard with a control center in a small shed. The shed comfortably seats a dozen girls acting as flight control. Phineas remarks that Ferb is just really good with the layout.
* Sharky's doghouse from ''[[Eek the Cat|Eek! The Cat]]''; on the outside it looks like a regular doghouse, but on the inside it's a mansion.
* The title nightclub of Disney's ''[[House of Mouse]]''. What actually gave this away was the fact that in the show's opening credits, one can easily tell that [[Fun and Fancy Free|Willie the Giant]] is actually the same height as the building's exterior, but when we see the main dining area, one can tell that Willie can actually fit inside perfectly, and that the House of Mouse not only has a huge seating capacity—enough that (almost) ''every single'' animated Disney character can all fit inside the building at the same time—but also an ''extremely'' high ceiling just so even [[Incredibly Lame Pun|giant]] characters can fit inside as well. And when the [[Scenery Porn|Prop Room]] comes into play, things get a ''whole lot complicated...''
* The ''Simpsons'' house remains fairly consistent on the inside (but the rooms do seem to move around as needed). It's the outside property that is 'bigger on the inside'. Bart's treehouse (which tends move around the yard) is as big as it needs to be on the inside. The backyard expands or contracts as the plot needs (such as when anti-crime cameras couldn't see it). Even the side yard expands when it needs to, such as when Bart and Lisa get into a confrontation with package delivery people.
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[[Category:Hyperspace Index]]
[[Category:Home Base]]
[[Category:Bigger on the Inside{{PAGENAME}}]]
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