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* ''...the grandfather of [[Left 4 Dead|Ellis]] .'' The Scout got to know Engineer's daughter and after finishing his job as a mercenary he settled down in Texas to be with her. His son moved to Georgia, where he met Ellis's mother. Besides, the family resemblance is pretty obvious.
** Alternatively, he could be Nick's father.
* ''...the father of Ness from [[EarthboundEarthBound]].'' Where do you think Ness's dad got much money if he just works making hamburgers? Ness's SMAAAASH hits are clearly inherited from his father's ability to BONK enemies into submission, as are his PSI powers; the Scout's double jump is a form of levitation. Going further with this theory, note how Ness is the slowest of the four playable characters in Earthbound. What does the Scout take pride in? His Speed! The Scout himself used to be slow as a child, and is embarrassed that his son is suffering the same problems as he did.
* ''...the son or nephew of [[Inglourious Basterds|Donnie Donowitz]].'' Bonus WMG: Combining this with [[Word of God|Word of Tarantino]] results in Inglourious Basterds, Team Fortress 2, and True Romance occuring in the same universe.
* ''...the father of [[Batman: The Animated Series|Harley Quinn]].'' Scout works as a mercenary, limiting his time with his own children. Scout and Scout Baby Mama divorce, and she takes the kids to Brooklyn. One of these children is Harley. Harley longs for paternal approval, which is ultimately the seed of her submissive nature in most of her relationships, especially her romantic ones (The Joker, Poison Ivy).
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== The Medic is… ==
* ''a Holocaust survivor.'' He was born in Germany around the 1940's, but [[Word of God|"He never was, and never has been, a Nazi."]] His bio also hints at a "dark past". During World War II, Nazi scientists occasionally coerced talented Jewish doctors to "help" them by holding threats over their families. His dark past: He helped the Nazis experiment on live innocent human beings because he couldn't bear to see his (daughter? son? wife?) hurt. . Perhaps the sheer depravity of the all the things that went on around him [[Go Mad Fromfrom the Revelation|broke him,]] and transformed him into the sadistic [[Mad Scientist]] we see in the game. When the war was over, he knew he was too twisted to save - so he kissed his family goodbye and took up a new job, one in which his new proclivities would never be used against anyone save other mercenaries… Suddenly his drug abuse makes a lot more sense. Or maybe he himself was able to escape the Holocaust as a youngster by passing as a Gentile, but the rest of his family wasn't so fortunate, and one by one he saw his relatives hauled off to the ovens. Enough of these [[Break the Cutie]] moments combined with his [[Survivor Guilt]] from the inability to save his loved ones eventually drove him to insanity. His fondness of the violin is a memento from a happier time.
** Possibly supporting the Jewish theory: Listen to "Archimedes" and tell me there isn't a Klesmer/Yiddish vibe going on.
* A grown-up Klaus Baudelaire from [[A Series of Unfortunate Events]], which also factors in [[Break the Cutie]] and [[Ambiguously Jewish]]. He's short-tempered because of his bad childhood. Think about it. He became a doctor because he's used to protecting his two siblings, both are very intelligent, Klaus is a German name, and he looks a lot like a young Medic.
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* ''[[South Park|Kenny]] all grown up.'' He speaks with muffled unintelligible dialogue which is often hilarious when heard, he gets killed constantly, and "setting people on fire" is totally a job Kenny is crazy enough to take. Also because someone had to say it.
* ''Abraham Lincoln.'' The Previous Pyro, a life –extender machine is known to have been in working order the day he died [http://www.teamfortress.com/war/victory/ in a tragic rocket jumping accident], the sort of incident where, if one could survive it; they would still be terribly scarred and maimed from their burns. [http://www.teamfortress.com/engineerupdate/ Radigan is documented as having been working on a machine to save his life.] Pyro’s feminine behavior is, as such, easily explained: Since Lincoln’s actual real-life death, rumors have swirled about his sexual orientation…
* ''[[Myth BustersMythBusters|Adam and Jamie Hyneman]]'' Adam is already a Pyro. He required no convincing to sign up for the job, and approaches it with child-like glee and enthusiasm. However, he didn't anticipate that no one would ever be able to understand him, and he's been driven (more) insane from loneliness. Jaime required more convincing to accept the job, but he's quite good at it. He, unlike Adam, was naturally suited to being a Pyro, and he excels at it. He spends his time thinking and coming up with creative and painful ways to kill his opponents using their surroundings. W+ M1 are Adam, and more skilled Pyros are Jaime. Also, Kari is the Engineer's daughter. Compare [http://farm5.static.flickr.com/4114/4821513048_5279b9f40e_b.jpg Kari] and [http://i48.tinypic.com/244r78l.png Engineer.]
** The Pyro being Adam [[Nice Hat|explains the love for hats.]]
** As of the episode "Fire and Ice," Jamie has constructed his own homemade flamethrower, and both of them have been in fire retardant suits that obscure their individual identities, but allow for gestures, pantomiming, and in Adam's case, gratuitous dancing.
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** He keeps everything about himself a secret in order to to screw with people, hide as another masked character in an entirely different fictional work if need be, and [[Magnificent Bastard|prevent anyone from]] ever creating completely accurate Rule 34 of him.
* ''incapable of feeling pain properly.'' This struck me while I was in an idle server. I noticed the Pyro's flinch when taking damage was far less noticable than most others, and simply a repositioning of the elbows. Then I realized the Pyro's grunts don't even play that often when under heavy fire. This is why most classes are afraid of it. It's a ground troop that defuses most Spy efforts, can decimate ambush forces, plow through most defenses, overall ruin an organized plan, and it won't even so much as wince when shot most of the time… ''and he’s probably covered in third degree burns''
** ''Alternately, he’s in '''constant''' pain.'' Same reasoning as above, but also gives an excuse for the "harmless friendly fire hurts opposing Spy" tactic: Pyro pyrizes indiscriminately because [[I Thought Everyone Could Do That!|s/he thought the flamethrower was below everyone's baseline of pain]] (see also the WMG that Pyro thinks it's all a game, under "the pyro is actually deaf" above), and his teammates are used to it by now which reinforces the idea. The Spy for your team is not used to it from being disguised as an opposing team member and needing to stay out of the fire to keep cover, and/or RED and BLU use different chemical propellants that each have additional damaging side effects (since opposing team members are still affected by your team's flamethrower and vice versa).
* ''Pyro has no immune system.'' You just never see hir running to a hospital to be put on masses of antibiotics and [[Applied Phlebotinum|antivirals]] after the suit is damaged because none of the battles last more than a couple of hours.
* ''Pyro is a [[Mass Effect|Quarian]].'' Building on the "no immune system" theory above, it is entirely possible that the Pyro has a weak immune system because he isn't even from this planet. Unfortunately, some aspect of his <s> arrival</s> crash-landing damaged the synthesizer that most Quarians seem to use in order to be heard past their masks, leaving him unintelligible, if he's even capable of speaking English. He's playing the in order to get enough to repair his craft and return to his flotilla.
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== .... A [[Time Lord]] ==
* Rogue Time Lords ''love'' taking on titles that begin with 'The', such as [[Doctor Who|the Doctor]], [[The Master (trope)|The Master]], The Rani, etc, and the Pyro just happens to have found a perfect place where no one will notice the odd habit, as everyone does it. As for the Pyro's sex/gender, its been changing constantly, along with [[The Nth Doctor|its overall appearence]], and we haven't noticed because of the clothes.
 
== The Pyro's real name will be revealed in a comic. ==
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== In Meet the Spy, the BLU Spy knew the Scout was the disguised RED Spy all along. ==
The BLU Spy knows that he's on the losing team. He decides that, in order to send a message, he has to defeat his counterpart in a particularly embarrassing fashion. To start, he out-Spied the Spy, catching him mid-coitus. The woman wasn't actually the Scout's mom (does she look like someone who's had 8 kids?), but the BLU Spy showed the pictures to the RED Spy in order to let him know that he had been outplayed. The BLU Spy claimed that she was the Scout's mom to psyche him out without blowing his cover (the BLU Spy wanted to watch his doppleganger squirm for a bit). The recounting of the RED Spy's exploits was just to toy with him. Unfortunately, the BLU Soldier intervened at the last second, just before he was ousted.
* Taking this further: the Soldier was the RED Spy all along. He knew that the BLU Spy knew who he was, and was planning to reveal this information after finishing his speech, but shot said Spy [[His Name Is--|immediately before he could]]. (This also explains why the BLU Spy died instantly - the RED Spy used the Ambassador.) When it became evident that the BLU Spy was not a traitor, he tried to send the Heavy on a wild goose chase to find the "real" RED spy, so that he could slip away with the Intelligence. However, the Scout had figured out that the Soldier was a spy by seeing the difficulty with which the Soldier had figured out the password to the intelligence room, and tried to sneak up on him. Thus, the RED Spy was forced to drop his disguise, kill the Scout - as well as the Heavy, who was now a witness - and depart with the Intelligence and the pictures of Scout's mom.
** Then how were the Soldier and the Red Spy seen together?
** Simple: there was ''another'' RED Spy, this one cloaked, in the room at the time. He knew that his buddy had infiltrated the intelligence room disguised as a BLU, but [[Poor Communication Kills|he didn't know which class]]. When he saw the Scout sneaking up on the other two, he made the same conclusion that the viewers did, decloaked, backstabbed the Heavy, and was about to do the same to the not!Soldier. At this point, however, the Scout (who never considered the fact that there might be multiple RED Spies) decided that he had been wrong in his appraisal of the soldier, and unleashed an almighty batting on the second RED Spy. The ''first'' RED Spy, the one disguised as a Soldier, displayed absolutely no gratitude and promptly backstabbed the Scout, leaving with the Intelligence.
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All the characters previously died, and are fighting for their one chance to come back to life. They must survive until the end of the round, and must complete whatever mission they are given, and are forced into one of 9 forms to make sure they are fit for battle. All the classes are Players, the Administrator is the Composer and Saxton Hale is the Producer. This version of the Reaper's Game, although shorter than the one in Japan, generally contains a much higher casualty rate.
 
== The characters are avatars of the various gods from [[Warhammer 4000040,000|Warhammer 40k]] ==
* Scout: Gork/Mork (the smart one)
* Soldier: Khorne
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After the nuclear wars of the '50s, Oceania and Eurasia began to establish themselves as megastates, but this theory speculates that the 24/7 surveillance of everyone everywhere, brainwashing and revision of history took longer to establish. So while Oceania and Eurasia began waging their perpetual wars to consume resources, they also decided they could use these wars to kill (or at least keep away from the general population) a few [[Axe Crazy|axe crazies]] with....unique, personalities, and strong senses of national identity (even though their countries no longer exist). The battles keep the mercenaries away from the impressionable civilians likely undergoing preliminary conditioning, and use up resources (which is the whole point of the war). $400,000 for 12 seconds of minigun fire sounds like a good investment to me. Oceania is BLU, Eurasia is RED, and Eastasia was formed after the other two, and was not organized enough to contend in the battles covered by the game. And obviously, the Administrator is behind the whole thing with {{spoiler|O'Brian}} as a lieutenant and trusted advisor.
 
== Each class is designed as a counterpart to different races and/or factions of [[Warhammer 4000040,000]] ==
* The Scout is the Eldar. He is very fast, physically frail, and does hes best damage at close range, but isn't too bad at medium range, either. Note that it is very dangerous for a Scout to stay in one place for too long, in a metaphorical parallel to the Eldar's constant fleeing from Slaanesh.
* The Soldier is a [[Space Marine]]. He fill in the role of the [[Jack of All Stats|well balanced fighter]], his primary weapon fires RPGs (though, being in Warhammer 40k's ancient past, it's much more primitive than a Bolter), and he also has the crazy [[Blood Knight]] attitude. His weapons show a distinct lack of chainsaws, but if there's any weapon in TF2 that would fit in Warhammer 40k, it's a pick-axe that does more damage the more injured it's user is.
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{{reflist}}
[[Category:Wild Mass Guessing/Video Games]]
[[Category:Team Fortress 2]]
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