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* ''[[Sonic the Hedgehog]]'' usually has a supporting character do it on failure of after reaching a certain part of a stage.
** In the [[Sonic Adventure Series]] there are hint monitors on the treasure hunting stages. Up to three hints can be used on a single emerald shard and they get more obvious with each hint.
* Nintendo's "Super Guide" feature, used in several games including ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Donkey Kong Country Returns]]'', allows a player who has failed a level enough times to allow the game to run through the level- you can either let the game finish the whole thing or jump in in the middle to try from a later point. In either case [[100% Completion]] still requires you to do the whole thing with no help at some point. That said, Miyamoto himself has stated that while he loves using the feature in games, [[Don't You Dare Pity Me!|he has the same reaction]] many gamers have to seeing that box/screen pop up.
* ''[[Super Mario Galaxy]]'' has one secret star in every main galaxy. Thankfully, if you've done all three main missions without finding it, the game will show you which particular mission it can be found in (unless Luigi needs to be rescued. But then again, he'll send you a letter when that happens.). Also, some of the purple coin missions will provide some handy hints, such as one NPC in Sea Slide Galaxy informing you that (thankfully) no purple coins are placed underwater (so very, very thankfully). Guess Nintendo learned their lesson after the infamous [[Guide Dang It|Blue Coins]] in Super Mario Sunshine.
* Alia in the ''[[Mega Man X]]'' series gives hints about what to do next. Unfortunately, they were unskippable in the first game she was in (X5), popping up while the player was [[Stop Helping Me!|in the middle of something to point out something incredibly obvious and forcing the player to stop, even if he was in the middle of jumping over instant-death spikes]]. Later games had her hints be optional.
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* ''[[Professor Layton]]'' use the "hint on payment" system, using coins you find across the game world. Each puzzle has three progressively-better hints, each costing one coin each (the third game introduces Super Hints after these three which cost two coins and usually consist of solving half the puzzle for you).
** The [[Downloadable Content|weekly download puzzles]] aren't connected to the hint coins, so they use a hint on request system instead.
* ''[[The Seventh7th Guest]]'' included a hint book in the library, which would give increasing hints to the current puzzle when read for the first and second time. The third time you read it, the puzzle is solved for you. (Which is [[Nintendo Hard|a necessity for some of them...]]) On a similar note, its sequel, ''The 11th Hour'', had Carl's [[Gamebook]] that you could consult for hints or, in AI-opposing games, ask her to make the next move.
* In [http://www.searchamateur.com/Play-Free-Online-Games/Mummy-Maze-Online.htm Mummy Maze], you can choose to see the solution to a puzzle that's stumped you, but then you have to restart the game.
* In ''[[Klax]]'', a screen before each wave displays the wave's objective and a hint. Hints are reused in later waves.
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** Last chance to be a hero. Still want that hint?
 
== [[Role -Playing Game]] ==
* ''[[EarthboundEarthBound]]'' had a [[Recurring Traveller]] selling hints. Which is rather odd when you consider that the game was packaged with the player's guide.
* In ''[[Paper Mario (franchise)|Paper Mario]]'', you can buy hints on where to go next or where to find another star fragment.
* In ''[[Tales of the Abyss]]'', dying to a boss gives you the option of watching a skit between two of the party characters, in which they discuss potential strategies for winning on the next try.
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Hint System{{PAGENAME}}]]
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