Jump to content

Mutant Draft Board: Difference between revisions

update links
(update links)
Line 42:
* [[Push]] practically exemplifies this trope to the letter; it's the entire basis of the movie.
* The Jedi Order in ''[[Star Wars]]'' averts this trope. Not all Force users are expected to join it, and leaving is allowed, though their indoctrination from childhood means that only twenty masters have (legitimately) left over the thousand generations of the Order's existence. (Of course, Dark Jedi and Sith aren't counted as having left "legitimately", and no information is given on Knights or Padawans.)
** YMMV, the recruits, post-Ruusan, are harvested at infancy, cut off from ''all'' family ties, put through [[Training Fromfrom Hell]] where they rarely, if ever, speak to a [[Muggle]], are constantly raised to believe that they are chosen by the Force and that "attachments" (anything from a close friendship to love) are a one-way ticket to getting [[Drunk on the Dark Side]]...and at the age of 13, they either get a lightsaber shoved in their hands or shunted off to a dead-end job in the Service Corps. [[Fridge Brilliance|Little wonder they didn't so much as blink when presented with an army of 10 year old slaves to command]]!
** In the [[Star Wars Expanded Universe]], during the time of the Sith Empire's war with the Old Republic, all Force-sensitives in the Empire are by law required to be given over to the Sith Academy to be trained to serve [[The Emperor]] under the pain of death. The attempt of one droid-maker to keep her daughter out of the hands of the Sith is a major plot point in the novel ''Fatal Alliance''.
* The NSA (in this case meaning "National Supers Agency") from ''[[The Incredibles]]'' is another example of a benevolent version of this trope, since they take Supers and give them a common altruistic objective, equipment, training, and a support network, while largely respecting their autonomy. When superheroes were outlawed, they were reorganized to provide a means of allowing Supers to quietly reintegrate into normal society, particularly cleaning up after breaches of [[The Masquerade]] and relocating the Supers and their families in such event.
Line 69:
* The Psychology Service from James H. Schmitz's Hub stories uses a semi-voluntary version of this, similar to the above. The Service ostensibly exists in order to tag and control all telepaths, but is actually another arm of the Overgovernment. In order to maintain its semi-monopoly on telepathy and psionics, telepathic machines are installed in all spaceports, and if the device gets a response from a telepath, the telepath is tagged and implanted with a compulsion that strongly suggests the individual in question seek out the Service to learn about themselves. A few, such as Telzey, are able to overcome the compulsion, and the Service will generally leave them alone (or actively work with them) if the telepath has demonstrated that they know the rules and will not muck things up.
** And the rules are actually very permissive. The Psychology Service routinely turns a blind eye to psis who use their powers to enrich themselves, even to the point of felony crime—just so long as the crimes are neither Masquerade-breaching or killing innocent bystanders. The Psychology Service sees its mission solely in terms of preventing psis from hurting themselves, inadvertently or deliberately causing crisis situations, or summoning/creating Outside Context Problems; law enforcement is strictly optional.
* The Bondsmagi of Karthain from the [[Gentleman Bastard Sequence]] series are part this, part criminal family. The whole venture started when one powerful mage went to a less-powerful mage and said, "Join or die." The two worked their way out to three, and so on. They have an exclusive monopoly on sorcery in the world, and if they find anyone practicing who doesn't want to join with them... well, they aren't going to be practicing much longer.
 
== Live Action TV ==
Line 88:
== Tabletop Games ==
 
* In ''[[Warhammer 4000040,000]]'', [[Humans Are the Real Monsters|humans]] in the [[The Empire|Imperium]] who are [[Blessed with Suck|gifted]] with [[Psychic Powers]] are [[Power Limiter|trained]] by the Adeptus Astra Telepathica, in cooperation with the [[State Sec|Inquisition]]. Given the [[Hyperspace Is a Scary Place|source]] of these abilities, and the potential [[Superpower Meltdown|"perils of the warp"]], it is [[I Did What I Had to Do|perhaps understandable]] that psykers are treated with a measure of [[Person of Mass Destruction|concern]]. Unregulated psykers deemed [[With Great Power Comes Great Insanity|uncontrollable]] (and especially those [[Demonic Possession|affected by warp entities]]) are [[Kill It with Fire|treated harshly]], whilst those who are merely too weak or undisciplined to serve are put to [[Human Resources|other uses]].
** Though the ones who are used for said purpose are actually apparently the best treated psykers in the Imperium, being sacrificed to preserve the life of a [[Physical God]] is apparently treated by the Imperial Priests similarly to [[Martyrdom Culture|martyring oneself to help the Imperium]].
* While the core ''[[Mutants and Masterminds]]'' game doesn't usually invoke this trope, the spin-off Paragons universe has it in spades including two competing Christianity-based cults, multiple mercenary and terrorist groups, and even the Paranormal Professionals Society, which is a combination legal fund and temp employment agency for paranormals complete with a Las Vegas trade show. The degree to which the various groups [[Gotta Catch Em All]] is, of course, up to the GM.
Line 99:
== Video Games ==
 
* The Terran Ghosts in ''[[StarcraftStarCraft]]'', formed initially by the [[Deep South|Confederacy]] to keep their psychics under control, forcefully takes all people born with psychic powers and turns them into spies and/or [[Super Soldier]]s.
** The ever-practical Arcturus Mengsks restores the Ghost Academy upon crowning himself the Emperor of the Dominion, knowing the value of psychic assassins to be used against his enemies.
** Also, as mentioned in the ''StarCraft: Nova'' novel, all psychics slated to be Ghosts (some weaker psychics act as "sniffers" of rogue telepaths) are mind-wiped in order to ensure their past experiences will not interfere with their duties.
* After the Vell-Os (a psychic offshoot of humanity) were defeated in ''[[Escape Velocity]]: Nova'', they were enslaved by the then-government of most of humanity, the Colonial Council. This was kept up through the collapse of civilisation and reconstruction all the way to the start of the game, although at some point the official stance became that they were willingly serving the Federation. It is made clear in the Vell-os storyline that you ''aren't'' one, but as you are an unregistered (and, at first, unaware) telepath the Bureau that has jurisdiction thinks you are one and enslaves you.
* In ''[[Mass Effect]]'', Kaidan, a member of humanity's first generation of [[Mind Over Matter|biotics]], reveals that when news of the [[Bizarre Baby Boom]] first went public, a military corporation called Conatix "[[Double-Speak|encouraged]]" all human biotics to go through [[Training Fromfrom Hell]] at the hands of hired turian mercenaries. He even implies that Conatix may have deliberately engineered [[Applied Phlebotinum|element zero]] spills to expose pregnant women and create more biotics, but he admits the evidence is merely circumstantial. This practice ceased when Kaidan killed a particularly sadistic instructor at Jump Zero, and the Ascension Project was founded. While biotics are no longer required to join the Alliance military, their whereabouts are still monitored, and they're given preferential recruitment in the corps because of their rarity.
** Cerberus still kidnaps and experiments on biotic children.
* In ''[[Dragon Age]]'', all mages are required to join the Circle or be killed by [[Knight Templar|templars]]. The reason for this is twofold: first, because mages who are not formally trained are prone to suffering [[Demonic Possession]], and second, because the Chantry still remembers that the ancient lords of the Tevinter Imperium acted [[A God Am I|very irresponsibly]] with their magic.
Line 118:
{{reflist}}
[[Category:Speculative Fiction Tropes]]
[[Category:Mutant Draft Board{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.