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Immune to Fate: Difference between revisions

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** Mages reaching the apex of the Sphinx Legacy take this about a thousand steps further - they can "walk between" the patterns of the world, isolating themselves from it. They are literally ''immune'' to any magical attempt to alter, define or predict their destiny. Any attempt to use [[Sympathetic Magic]] on them automatically fails unless the caster knows their [[True Name]]. They even become extremely hard to pay attention to. However, by the same token, they disable one of their Legacy's other abilities, and are rendered practically unable to alter the destinies of anyone else, either.
* ''[[Exalted]]'' has ''legions'' of these. The Underworld, the Wyld, Malfeas, and Autochthon are all outside Fate. (Autochthonians are the only ones who would feel at all guilty about disrupting Fate by walking in Creation - one charm submodule lets them become part of Fate just to avoid screwing things up. Everyone else considers it a job perk.)
* ''[[Dungeons and& Dragons]]'' features a fourth edition epic destiny for revenants called Free Soul with this as its schtick. You have won freedom from the goddess of fate, be it by arms or charms, and are now immune to the laws of death and destiny. It comes with nifty powers that pretty much let you roll saves as you see fit.
 
 
== Video Games ==
* [[Player Character|The Fateless One]] in ''[[Kingdoms of Amalur: Reckoning]]''. Seeing as how s/he [[Back Fromfrom the Dead|starts the game off dead]] and comes back to life, there's a lot of ways s/he can break the world around him/her.
* In the ''[[Legacy of Kain]]'' series, Raziel is essentially this trope. {{spoiler|The only way to escape fate is to cause a paradox and take action right at the paradox, but Raziel is a spirit carrying his own spirit from a different time on his arm, so he's a paradox on legs, and everything he does alters history or, to put it another way, he's the only character who has real free will.}} However, being immune to the power of destiny does ''not'' make him immune to being manipulated in more conventional ways, and he spends a huge amount of the series as an [[Unwitting Pawn]] to various factions.
* A book of background fluff in ''[[Baldur's Gate]]'' references a ''[[Forgotten Realms]]'' folk tale; when something is born the Goddess of bad luck calls a coin toss by the Goddess of good luck and the victor decides the newborn's fate, but sometimes the coin [[Heads-Tails-Edge|lands on edge...]]
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[[Category:Time Travel Tropes]]
[[Category:Fate and Prophecy Tropes]]
[[Category:Immune to Fate{{PAGENAME}}]]
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