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Hollywood Magnetism: Difference between revisions

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== Live Action TV ==
* The ''[[Myth BustersMythBusters]]'' proved that magnets can't deflect a bullet, as in ''[[Live and Let Die]]''.
* On ''[[Get Smart]]'' Sigfried used a giant magnet to pull the entire Seventh Fleet to his island.
* In the ''[[Look Around You]]'' episode "Sulfur", they test to see whether sulfur has any magnetic properties. So they use a sheet of paper to "shield" the sulfur from the magnet until everything is in place.
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*** Well, plausible until you realize that even if you don't have them equipped, you still have to be carrying them, and would be subject the exact same attraction. It's the same thing with earlier games and having the boots allow you to sink in water and walk on the bottom, but once you take them off, you're magically lighter.
* In ''[[Mega Man 3]]'', Magnet Man is able to pull Mega Man in towards himself whenever he activates his magnetic field. It'll pull Mega Man in at the same speed regardless of your location on the screen.
* Justified in ''[[Mega Man Battle Network]] 2''. As this takes place in the cyber world, where the rules of physics are constructed of data and are therefore artificial. There's a chip called MagLine which pulls you to the panel(s). If the panels are in the lower row, the staying in the upper row will prevent it from dragging you to that panel and visa-versa.
** Also, the Battle Chip of Magnetman EXE uses his North-South Tackle, and will not work if there is no room to summon South.
 
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[[Category:Artistic License Physics]]
[[Category:Pages Needing Wicks]]
[[Category:Hollywood Magnetism{{PAGENAME}}]]
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