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* [[Darker and Edgier]]: The move from the first to the second game. Quite apart from the darker level lighting in several levels, Ratchet becomes a commando, he works for a [[Mega Corp]] of dubious moral authority, the thief goes after his friend, there are hired thugs and a psycho hitman out to get him, less cutesy enemies, {{spoiler|murderous children's pets that can reproduce within seconds}}, lots of unfriendly futuristic buildings to explore, and less whimsical musical scores.
* [[Demonic Spiders]]: The heavily armored, quick, and downright nasty Land Lobsters qualify, unless you throw the wrench.
** The Y.E.T.I.s from ''Going Commando'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of [[Mook Chivalry]] (often ambushing you in groups of ''ten or more''), and are card-carrying members of the [[Lightning Bruiser]] club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[That One Sidequest|Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which, of course, means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to [[Rage Quit]] from pure frustration.
*** This troper managed to get [[Crowning Moment of Awesome|all the Moonstones in one attempt]], [http://www.youtube.com/watch?v=pRlAETOIRbk without dying and only getting hit once.] [[Sanity Slippage|It nearly destroyed his sanity.]]
* [[Ear Worm]]: "This goes out to all you robots 'cross the galaxy..."
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** It makes sense if they're nocturnal (considering the developer is ''[[Stealth Pun|Insomniac]]'' Games) or crepuscular. What ''doesn't'' make sense is why those large eyes aren't protected by long eyelashes like a camel. Maybe that's what the caterpillar eyebrows are for?
** Remember in Going Commando when Angela kept tripping and falling? It makes sense when you consider that [[Secondary Sexual Characteristics|female Lombaxes don't have tails]] and therefore are probably much less balanced...
* [[Fridge Logic]]: If the Lombax alphabet does not contain the letter 'x', how are they supposed to write their own species name? [[Spell My Name with an "S"|(Unless it's spelt like "Lombaks", "Lombacs" or "Lombacks")]]
** There IS an "x". It can be seen in All 4 One. It's the same as a "P" but upside down.
* [[Game Breaker]]: [[Fun with Acronyms|The R.Y.N.O.]] and its ilk.
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** Clank's Time Bombs could be used as these if you knew how to use them the right way. However, if you're playing the hardest parts in hard mode, these become more game fixers than breakers.
** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and its [[Brutal Bonus Level]], the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!
* [[Goddamn Bats]]: The Screamers, who love alerting [[Demonic Spiders|land lobsters]] to your presence.
* [[Harsher in Hindsight]]: After you've seen {{spoiler|Azimuth go nuts and kill Ratchet in his quest to rewind time}}, his unceasing ranting throughout [[Ratchet and Clank A Crack In Time|the game]] suddenly sounds much more unhinged than it did on your first playthrough.
* [[Hilarious in Hindsight]]: The following exchange (which is already very funny) becomes even funnier if you have played the ''Secret Agent Clank'' game:
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*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has {{spoiler|General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point}}.
* [[Rescued Fromfrom the Scrappy Heap]]: Surprisingly, [[The Hero|Ratchet]] was disliked by many critics in the first game due to his [[Wangst]] and [[Jerkass|Jerkassiness]]. However, from the second game onward, he [[Took a Level In Kindness]] and [[Deadpan Snarker|snarkiness]]. The [[The Other Darrin|switch]] from Mikey Kelley to [[James Arnold Taylor]] certainly helped.
* [[Scenery Porn]]: Each planet from ''Going Commando'' onwards begins with the camera positioned to make a striking tableau of the starting area.
** The very first ''trailer'' for ''Tools of Destruction'' was nothing more than the camera showing off HD, [[PlayStationPlay Station 3]]-era Metropolis before panning to show the Ratchet & Clank logo on a blimp.
* [[Sequelitis]]: Surprisingly few claims of this given that, if spin-offs are counted, there have been 9 games in the past 7 years.
* [[That One Boss]]: The battle against the Thugs 4 Less Leader on Snivelak in ''Going Commando'' is this for many people - it's not so much that it's difficult, but it takes forever to go down. Your normal weapons aren't very effective, forcing you to run around the city looking for turrets with which to whittle down his health - all the while shooting down his bombs - before he comes and destroys your turret after a certain amount of time has elapsed. Which is why smart players hide around a corner and kill the Thug Leader with spider/tank bots.
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[[Category:Ratchet And Clank]]
[[Category:YMMV]]
[[Category:Ratchet & Clank{{TOPLEVELPAGE}}]]
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