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Starting with the second film, though, most of the [[Backstory]] and [[Everyone Meets Everyone]] is out of the way and the budget for the movie is often much larger, allowing it and subsequent [[sequel]]s to fall increasingly into the 'Action' genre, even if the original didn't have that much action. If it did, the sequels become [[Sequel Escalation|outright over the top in their action]].
 
Tends to happen with horror films. Occasionally, as with ''[[Alien (franchise)|Alien]]'', it's because the director feels the first was perfect and tries to do new things. Other times, it's because anyone who ''[[Action Survivor|survives]]'' a horror movie [[Took a Level Inin Badass|graduates with a few levels in badass]], and when you put a [[Badass]] into a horror movie, it becomes an action movie.
 
This can also happen in some video games, particularly those in the horror genre. Often, the first installment will be based on survival, not combat, and encourage you to avoid the enemies rather than fight them directly. Possibly in an effort to appeal to a wider audience (after all, Survival is hard, but blasting shit is ''fun''), subsequent games will add more ammo and weapons, or go into a full [[Genre Shift]]. Of course, it can happen to other genres as well.
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* ''[[UHF]]'' shows a preview for the fake movie ''Gandhi 2''. All of his arguments are solved with killing his opponents. He likes his steak bloody rare, and the movie title is spelled out [[More Dakka|as he fires a submachine gun across]] a restaurant because [[Disproportionate Retribution|some said "Hey baldy!"]]
* Though [[Stealth Sequel|not advertised as a sequel]], [[Tim Burton]]'s ''[[Alice in Wonderland (film)|Alice in Wonderland]]'' uses the events of the original book as backstory, with Alice now a young woman who becomes an [[Action Girl]] and slays the Jabberwock.
* ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'' in comparison to ''[[Star Trek: The Motion Picture|Star Trek the Motion Picture]]''. In this case, it was [[Surprisingly Improved Sequel|generally seen as a vast improvement]] over the [[Pacing Problems|long, slow-paced original]].
** Also, ''[[Star Trek: First Contact|Star Trek First Contact]]'' has far more action than earlier films in the series and is often praised for it. ''[[Star Trek: Nemesis]]'' took it even further, but it was decidedly ''not'' praised for it—action is cool, but it shouldn't come at the expense of anything resembling a sensible plot. The [[Star Trek (film)|2009 film]] has been seen as a more action-oriented approach to the series, especially by its detractors, but its action quotient arguably isn't too different than that of the ''[[Star Trek: The Next Generation|Next Generation]]'' films.
* The original ''[[Godzilla|Gojira]]'' was a somber allegorical horror film about the dangers of the atomic bomb. The first sequel, ''Godzilla Raids Again'' set up the action-based formula of "Monster VS Monster" (in this case, Godzilla VS Anguirus).
* The sequel to ''[[Cars]]''. The first movie was about Lightning growing up and learning to appreciate the people around him in time for a big race. The sequel involves him and Mater being mistaken for American spies by British intelligence, leading to chase sequences and plenty of [[Stuff Blowing Up]].
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* ''[[Resident Evil 4]]'' and ''[[Resident Evil 5]]'', unlike the previous games, have a much more action-packed gameplay style, with fully functional manual aiming, (conditional) melee attacks, and generally more combat-friendly environments. Several fans agree that they are more like action games than survival horror. As one analysis explained, the series shifted from aiming for "scary" to aiming for "tense". Or put another way, it goes from ''survival'' horror to ''adrenaline'' horror.
** The actionization of the series may have started as far back as [[Resident Evil 2|the second game]]. While the original gave you so little ammo that it really was a better idea to just run away from everything, it's possible to finish the second game with a lot of high-powered ammo left over, which encourages fight over flight.
** While ''2'' gives you plenty of ammo, ''[[Resident Evil 3: Nemesis]]'' is generally a more action-centered game, giving Jill a dodge ability, the means to craft her own ammo, no longer restricting staircase movement to a button press, and, of course, the Nemesis.
** Code Veronica had [[Guns Akimbo]] and manual aiming for some guns.
** ''[[Resident Evil: Operation Raccoon City|Operation Raccoon City]]'' goes even further than ''4'' or ''5'': the players are members of a heavily-armed Umbrella black ops team, who mow down zombies with full-auto fire and get into gunfights with US Special Forces.
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* [[Inverted Trope|Inversion]]: ''[[Doom]] 3'' goes from the run and gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter.
* While more of a "[[Video Game Remake|remake]]" than a "sequel", ''[[Silent Hill: Shattered Memories]]'' also throws the combat system out of the window.
* ''[[Splinter Cell]]: Conviction'' turns up the action and gives badass Sam Fisher another [[Took a Level Inin Badass|level in badass.]]
* The first two ''[[Turrican]]'' were slow, methodical [[Metroidvania]] platformers while the console sequels and ''Turrican 3'' were fast-paced run & gun shooters more akin to ''[[Contra]]''.
* [[Metal Gear Solid 4: Guns of the Patriots]] made the run n gun style of gameplay an option as compared to earlier titles which were more stealth focused and were more difficult to run n gun.
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{{reflist}}
[[Category:Film Tropes]]
[[Category:Actionized Sequel{{PAGENAME}}]]
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