Jump to content

Indy Hat Roll: Difference between revisions

update links
m (clean up)
(update links)
Line 80:
* The penultimate mission of ''[[Ace Combat]] 5'' has sliding doors that close off the tunnel after you destroy your target. They all close in different directions and there are other obstacles, so flying through the tunnel at top speed is a bit tricky. The trope is inverted when entering the tunnel: You can run into doors as they're opening.
* ''[[Resident Evil]]''
** In ''[[Resident Evil Code: Veronica]]'', you have to escape the general area of a breached biohazard containment room. On the first time, Claire does this. [[Averted Trope|Strangely enough, she doesn't at the second time]].
** Used in a ridiculous manner in ''[[Resident Evil 5]]''. While esacaping a [[Mayincatec]] death trap, Chris and Sheva feel the need to ''dive across one another'' under a [[Slow Doors]]. Such is their style, the [[Quick Time Event]] involved cuts straight to three cutscenes of the move from different angles, in case you didn't see how ridiculous it was the first time.
* In ''[[Sonic Adventure 2]]'', one of the stages forces you to outrace timed doors as Sonic. While most doors give you plenty of time to slip through, there are some that'll force you into doing this.
Line 110:
[[Category:Door Tropes]]
[[Category:Action Adventure Tropes]]
[[Category:Indy Hat Roll{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.