Astral Projection: Difference between revisions

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== [[Tabletop RPG]] ==
* [[Dungeons and& Dragons]] had spells that allowed Astral Travel, usually with a "silver cord" of infinite length that connected the wandering soul to its body; it made the soul virtually indestructible unless the cord was broken, which only very few beings or objects could do.
* Astral travel exists in [[Shadowrun]], but there's also "decking," when a character with the proper cyber implants sends his consciousness onto the Internet.
* This is pretty common in the ''[[Old World of Darkness]]'', just about every gameline has one version of this.
* [[Rune QuestRuneQuest]] allows players to become shamans, whose souls travel in the spirit world to commune with greater spirits and capture lesser spirits for their magic or other powers. Usually an ally spirit called a Fetch guards the shaman's body. At least as of Mongoose's RQII ([[RQ 5]]?) advanced shamans can carry other characters' spirits along with them, either voluntarily to journey together or forcibly to engage in spirit combat.