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Cruel Player Character God: Difference between revisions

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{{examples}}
* The Nintendo DS game ''[[Looney Tunes]]: [[Duck Amuck]]'' has the player commit all kinds of mischief on poor Daffy.Though they can "win" his mini-games, it is sometimes much more satisfying to make him utterly (and painfully) fail.
* ''[[Jurassic Park|Jurassic Park: Operation Genesis]]'' is a goldmine for this trope. The player can create large parks, then unleash the dinosaurs, which will eat the tourists. The player can also prevent the park from getting shut down by turning on the emergency siren; as long as the alarm is sounded, the game does not fault you for tourist casualties. Removing the emergency shelters makes it so the tourists have no way of escaping, and [[Too Dumb to Live|casualties don't stop more tourists from coming]].
* ''[[The Sims]]''. While it's perfectly possible to play the game as the "everyday life simulator" that Will Wright intended, and many do indeed play it this way, other players delight in warping the world around their Sims in order to kill them in the most creative ways possible (wall them into a small area and watch them slowly starve, take the ladder out of a pool while they're swimming and make them tread water until they get tired and drown, etc.). [http://www.cracked.com/blog/exploring-the-mysteries-of-the-mind-with-the-sims-3/ Still other players go for "terrifyingly insane".]
** ''[[The Sims 2]]'' [[Lampshade Hanging|lampshades]] the favourite murder method of most Sims-classic players. The Broke family in Pleasantville is fatherless, having lost Mr. Broke to "a suspicious pool ladder accident".
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* ''SimCity 2000'' allowed the player to toggle as many disasters as he wanted; great fun could be had by loading up a pre-made city (such as, say, New York), triggering a couple of fires, and watching a massive firestorm build up and consume all in its path.
** It also had a cruelty-related [[Easter Egg]]. Once you have an airport, planes and choppers will fly around the city, often punctuated with "Sim Copter One Reporting Heavy Traffic!" But by using the Zoom function (which looks like a crosshair) on the chopper, the speech would change to "I'm hit! Mayday! Mayday!" and the chopper would crash.
*** In addition ''[[Sim CitySimCity]] 4'' lets you pinpoint exactly where you want the disaster to hit. ''4'' even [[Lampshade Hanging|lampshades]] this one by putting a news bit that says "Yo, are you busy twitching your finger on the Disaster button?" every time you get way too much fires.
**** Put several nuke plants in your city, make them [[Going Critical|go Chernobyl]], and watch as the entire population dies from radiation poisoning.
* This is one of few joys of playing ''SimCopter''; get an Apache helicopter (through either a cheat code or just an Air Force base) and blow up the nuclear plant, reducing most of the city to ash and ruins.
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* In ''SimEarth'', the player is given control over a number of ecological and biological factors, ostensibly to allow him to build the ideal world for life and, ultimately, civilization to evolve. However some people prefer to load up a preexisting world (such as the Earth 2000 scenario) and, for instance, trigger a new Ice Age or obliterate North America with cataclysmic asteroids.
* ''SimLife'' came with a mission where the pre-existing plant life had been hacked to look like buildings in a large city. Your stated goal? Create [[Godzilla]].
* ''[[Sim AntSimAnt]]'', which lets you eat the enemy's babies (and the level editor lets you starve your ants or run them through mazes just to get food)
** Even better, you can feed your enemy's babies to ant lions. You can also completely surround the enemy queen with rocks and she'll slowly starve to death. There's also a setting that allows ants and the spider to talk. If you get a mob of ants to go after a spider, you can watch it freak out.
* In ''Sid Meier's SimGolf'', why build a nice green fairway between the tee and the hole when you could build a giant sand trap, [[media:simgolf-ragequit 5806.gif|water hazard]] or [[Arson, Murder, and Jaywalking|celebrity housing complex]] instead? Laugh as your customers all [[Rage Quit]] from your fiendish designs.
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** Then there's your pet, which is Kaiju-sized and has some pretty nifty AI routines which let you encourage it to behave in certain ways. It doesn't just learn from your actions, it learns from your [[Karma Meter]]. That's right, you can turn it evil.
*** Take a Cow as your pet demigod creature. Tie it to a tree. [[Kick the Dog|Thrash it mercilessly.]] Force-feed it human subjects, until it starts to like the taste of meat. Set people and trees on fire while it watches, and throw them at targets; this teaches it to do the same. You now have a firey, angry cow deathgod that eats people, chucks burning corpses at its enemies, and is scared shitless of your dark hand.
** There's even a strategy, in the official guide, that's pure twisted cruelty. On the second land, there's a village with a poisoned food supply that's slowly killing everyone. You can convert the village by removing the poisoned food and replacing it with something fresh. The game expects you to just throw the tainted food away, but you can hang onto it and kill off enemy villages, leaving the buildings free for your people to move in. Of course, this is a strategy for evil gods only.
** There's also one particular villager who can't be killed, so you can throw him around to your heart's content (though you never get to permanently end his irritating existence).
*** Oh yes you can, though to do it, if you have any semblance of a heart (Which, considering half the people read this page for ideas, you don't) you'll wish you hadn't. {{spoiler|Sacrificing him to a mana alter results in his death cries and a small bonus to your mana. You jerk.}}
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*** Note that last one was considered so cruel the maker of the game dropped the value of mer bones in the next patch. For those unwilling to click the link, can you say {{spoiler|"Force-breeding merfolk to slaughter their mer-babies for valuable, valuable ivory?"}}
* ''The Incredible Toon Machine''. Just think of it as ''[[Looney Tunes]]'' [[This Is Your Premise on Drugs|on crack]], with all the options for comedically mistreating cartoon animals you'd expect. Impaling cats and mice with needles, dropping pianos on them, barbecuing them with dragons, and so on, and so forth.
* ''[[Warcraft]] II'' and ''[[StarcraftStarCraft]]'', by clicking on the critters enough times, you can cause a harmless explosion that consumes the critter and only the critter. Why would you do this? Well, [[For the Evulz|why not]]?
** In these games, (and possibly other RTS's) it is impossible to disband units. If a player wants ot get rid of units (most likely to free up supply), the only way to do so is to suicide the unit or attack them directly.
* ''Opening Night'', a game by MECC (Oregon Trail fame) in which you make your own plays. You can naturally guess what kinds of stuff you can do with it and what people probably did.
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[[Category:Video Game Cruelty Potential]]
[[Category:Videogame Culture]]
[[Category:Cruel Player Character God{{PAGENAME}}]]
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