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Lowered Monster Difficulty: Difference between revisions

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* The monster in any [[James Byron Huggins]] novel. In the first act, the genetically-engineered super-dragon will be destroying tanks and if it escapes it could destroy cities, while the third act it can be killed by some strongman with a viking axe and a couple of grenades. Same thing in ''Hunter''; the monster rips apart heavily fortified labs and squads of armed guards only to die from being lit on fire in single combat with the hero.
* The more [[Our Demons Are Different|Denarians]] you see in ''[[The Dresden Files]]'', the easier they get to kill. The first one took three [[Church Militant|Knights of the Cross]] to take down. By the time we see three more, the Denarian leader versus one Knight is pretty even. More than a dozen pop up, and they're not much more than ordinary mooks. Partially justified, as the dozen were picked for desire rather than skill, but the drop in capability is still pretty drastic.
** Also partially justified in that Harry tends to [[Took a Level Inin Badass|take at least one level in badass]] each book, and tends to soup up his magical arsenal in the downtime between books.
 
 
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* In ''[[Paper Mario (franchise)|Paper Mario]]'', the recurring enemy Jr. Troopa has reduced HP resulting from having swum to Yoshi's Island and back in pursuit of Mario. This is somewhat mitigated by the addition of a spiked cap. Upon defeat, he then talks as though flight would have made the trip effortless.
** Of course, Jr. Troopa's entire schtick is that he's a one man [[Terrible Trio]], being substantially weaker than the heroes every time they encounter him. He's a tough fight, but it's difficult to lose to him.
* The Necrons of ''[[Warhammer 4000040,000]]'' demonstrate this trope on a race-wide scale: at first, they were enigmatic and virtually unknown, and also virtually unstoppable. Fast-forward a bit to when they're a known presence in the galaxy by everyone with much less mystery, and they're bordering on [[Chew Toy]] status.
** The last version of the game does not directly nerf them, but various rule changes hurt them so badly they are almost a joke now.
* An entirely different type of of "lowered monster difficulty" is in R&D games like ''[[X-COM]]''; you gain new technology that outclasses even the [[Big Bad]] aliens. This isn't [[Can't Catch Up]] as the examples there do not match the case: Your entire team gets better; none of your characters gets left behind. The [[Big Bad|enemies]] get more powerful by normal [[Sorting Algorithm of Evil]], but your team gets more powerful faster.
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== Western Animation ==
* Something of an inversion on this occurred in the Saturday morning cartoon of ''[[Dungeons and& Dragons]]''. In the first couple of episodes, the band of teenage/preteen adventurers are battling no less than Venger and Tiamat on a regular basis. Midway through the series they're having trouble with orcs and bullywugs. Near the end of the show's run, they had an episode where, in the process of helping some fairy-sized dragons escape to their homeland, they're overpowered and captured by a perfectly normal, two-bit human baron and his dozen or so men at arms....
* Done at times in ''[[Teen Titans (animation)|Teen Titans]]'', perhaps most obviously in the episode "Revolution". At first [[Mean Brit|Mad Mod's]] [[Mecha-Mooks|robot guards]] are so powerful that the Titans can't even defeat 2 or 3 of them- they're simply [[Made of Iron|too tough]]. When they wind up fighting an entire army at once all of a sudden the Titans [[Made of Plasticine|can rip them apart like tissue paper or knock them over like skittles.]]
** That might also count as [[Conservation of Ninjutsu]].
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[[Category:Narrative Devices]]
[[Category:Plot Armor]]
[[Category:Lowered Monster Difficulty]]
[[Category:Character Derailment Tropes]]
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