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[[File:Ultima-Online-logo.jpg|thumb|300px]]
The first widespread commercial success in [[MMORPG|MMORPGs]], first released in 1997. Developed based on Richard Garriot's ''[[Ultima]]'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[Wide Open Sandbox|Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[GIFT|realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.▼
▲The first widespread commercial success in [[MMORPG|MMORPGs]], first released in 1997. Developed based on Richard Garriot's ''[[Ultima]]'' series of games. Initially intended for each server to host roughly 300 players the game garnered unexpectedly huge numbers. Notable for its classless and level free skill based system whereby you could create a character with any combination of skills and gained power by using them. Instead of slaughtering monsters to raise your magic skill you used magic. Using a sword would raise your swordsmanship. Also notable was the game's emphasis on [[Wide Open Sandbox|Sandbox]] gameplay. Little overarching storyline existed. Player freedom and enforcement of good behavior was expected. Unfortunately the developers didn't [[GIFT|realize what they were in for]]. Approximately 1% of their total playerbase rampaged through the game world, slaughtering other players by the thousands. They got around this by creating a mirror world called Trammel where PVP was heavily restricted.
Despite a rocky start the game flourished and is [[Long Runner|still running]] today. Several expansion packs have added content over the years to say nothing of drastic changes added by free patches.▼
▲Despite a rocky start, the game flourished and is [[Long Runner|still running]] today. Several expansion packs have added content over the years to say nothing of drastic changes added by free patches.
{{tropelist}}
* [[
* [[Absurdly Spacious Sewer]]: the Britain sewers are a vast, roomy maze. They're also, essentially, a highway between Britain and the Lost Lands.
* [[All in a Row]]
* [[Ambidextrous Sprite]]
* [[BFS]]
* [[Bizarre and Improbable Ballistics]] Heat seeker arrows, that can chase you forever.
* [[Breakable Weapons]]
* [[Character Level]]
* [[City Guards]]
** During the original beta, they actually acted much more realistically -- they would have to be nearby to hear a plea for help and were strong but beatable. Griefers ruthlessly exploited this until Origin gave up trying to keep them even remotely fair.
* [[Continuing Is Painful]]
** Unknown if it is still the case, but other players weren't the only ones capable of looting a corpse. Many times, your body would be picked over by the enemy NPC who killed you, leading some monsters to become veritable pinatas if they lived near the entrance to a dungeon and could repeatedly catch players off guard.
* [[Dronejam]]
* [[Dude, Where's My Respect?]]
* [[Griefer]]
* [[Horse of a Different Color]]
* [[Katanas Are Just Better]]
* [[Long Runner]]
* [[Lord British Postulate]]
* [[Made of Explodium]]
* [[Metal Slime]]
* [[Nerf]]
* [[Player Versus Player]]
* [[Poison Mushroom]]
* [[Power Crystal]]
* [[Power-Up]]
* [[Purely Aesthetic Gender]]
* [[Shoot the Medic First]]
* [[Strong Flesh, Weak Steel]]
* [[Suicidal Overconfidence]]
* [[Tele Frag]]
* [[Thigh-High Boots]]: Standard footwear around these parts.
* [[Trope Maker]]
** [[Unbuilt Trope]]: Ultima Online actually has more in common with [[EVE Online]] than ''[[EverQuest]]'' or ''[[World of Warcraft]]''. It was Everquest's content-based model, instead of UO's [[Wide Open Sandbox]], that became dominant in the MMORPG world.
* [[Video Game Cruelty Potential]]
* [[Warp Whistle]]
* [[Wide Open Sandbox]]
* [[Wizard Needs Food Badly]]
* [[You All Look Familiar]]
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[[Category:Ultima Online]]
[[Category:Video Game]]
[[Category:Microsoft Windows]]
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