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Teleport Gun: Difference between revisions

Correct the formatting
(+GURPS)
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* ''[[Time Trax]]'': Darian Lambert is a cop from the future who has come back in time to retreive criminals who escaped from 2193. When he finds them he shoots them with a beam or a pellet gun disguised as a car alarm remote; the pellet or beam ([[Depending on the Writer]]) doses them with some [[Phlebotinum]] and sends a signal that the person is ready for transport.
* ''[[SeaQuest DSV]]'': The holographic programmed defender of the alien ship encountered by the submarine crew in Season 1 had a bracelet-like weapon that dematerialized people into thin air. They could be rematerialized, if the user chose to do so.
 
 
== [[Tabletop RPG]] ==
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* ''[[Rogue Trader]]'' makes mention of teleporting a few virus grenades onto the bridge of an enemy vessel.
* ''[[GURPS]]'' has Affliction with the Advantage enhancement, which can be used to afflict the Warp advantage, which teleports the target. (It gives this as an example.)
 
== [[Tabletop RPG]] ==
* ''[[Champions]]'': Teleportation can be bought with the advantage "Usable As Attack", a subset of "Usable on Others". This allows the user to teleport a victim somewhere else. If the victim is teleported into a solid object, they will take damage.
 
{{smallcaps|== Videogames}}: ==
* In ''[[Chex Quest]]'' the player uses a variety of "Zorch" weapons that are in fact gun-like teleportation devices. They are used to zap the enemy Flemoids back to their home dimension. (In other words, teleportation is used as a substitute for killing in this kid-friendly game.) Full teleportation takes multiple shots, unlike most examples.
* The Portal Gun in ''[[Portal (series)|Portal]]'', though the mechanics are slightly different: the gun shoots connected orange and blue portals but does not instantaneously teleport its target.
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